Difference between revisions of "Nightstalker"

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==Abilities==
 
==Abilities==
 
'''[[Shadowshot]]''' ([[Super]]) - Tether a large group of foes to a [[Void Anchor]], slowing and suppressing them for your Fireteam.
 
'''[[Shadowshot]]''' ([[Super]]) - Tether a large group of foes to a [[Void Anchor]], slowing and suppressing them for your Fireteam.
 
'''[[Voidwall Grenade]]''' ([[Grenade]]) - Grenade explosion creates a horizontal wall of burning [[Void Light]].
 
  
 
'''[[Smoke]]''' ([[Melee]]) - Throw Smoke to slow and disorient those within its cloud.
 
'''[[Smoke]]''' ([[Melee]]) - Throw Smoke to slow and disorient those within its cloud.
 +
 +
'''[[Voidwall Grenade]]''' ([[Grenade]]) - Grenade explosion creates a horizontal wall of burning [[Void Light]].
  
 
'''[[Spike Grenade]]''' (from [[Defender]]) and '''[[Vortex Grenade]]''' (from [[Voidwalker]])
 
'''[[Spike Grenade]]''' (from [[Defender]]) and '''[[Vortex Grenade]]''' (from [[Voidwalker]])

Revision as of 05:18, 18 June 2015

Nightstalker using Shadowshot

Nightstalker is the void Hunter subclass that will come with The Taken King, Destiny's 3rd expansion. Nightstalker's super, Shadowshot, tethers a large group of foes to a Void Anchor, slowing and suppressing them for your Fireteam.

Description: “Draw from the Void. Light the way.”

All Hunters master the frontier, but none claim territory quite like a Nightstalker. Shadowshot binding may seem more merciful than gun or blade… until the feeding frenzy begins.

Abilities

Shadowshot (Super) - Tether a large group of foes to a Void Anchor, slowing and suppressing them for your Fireteam.

Smoke (Melee) - Throw Smoke to slow and disorient those within its cloud.

Voidwall Grenade (Grenade) - Grenade explosion creates a horizontal wall of burning Void Light.

Spike Grenade (from Defender) and Vortex Grenade (from Voidwalker)

Shadowshot1.jpg Shadowshot2.jpg

Upgrades

Ability Upgrades

Shadowshot:

 Description
Black HoleThe Void Anchor has increased range, lasts significantly longer, and can tether more targets.
Blood BoundTethered enemies explode when killed. Damage to tethered enemies is shared to all.
QuiverFire Shadowshot up to three times. Void Anchors have reduced range.

Smoke:

 Description
EnvenomedAdds a toxin that suffocates enemies within smoke.
SnareAllows Smoke to stick to surfaces, detonating when enemies are near.
Vanish in SmokeYou and allies near Smoke explosions vanish from sight.

Double Jump:

Miscellaneous Upgrades

Column 6:

 Description
Courage of The PackKilling tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times.
Light of the PackKilling tethered targets creates Orbs of Light for your allies.
LockdownGrenade and Smoke effects last twice as long, allowing strong territory control.

Column 8:

 Description
Keen ScoutSprint and Sneak faster, gain Enhanced Tracker, and ability to mark targets you damage.
PredatorThe Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey.
ShadestepGain an evade to avoid damage. Press O, O or B, B to evade.

Training Upgrades

 AgilityArmorRecovery
Path Forbidden+2+2
Path Forgotten+2+2
Path Unknown+2+2
Way of the Drifter+2+1+2
Way of the Fearless+5
Way of the Nomad+1+4

Strategy


StrikerDefenderSunbreaker
GunslingerBladedancerNightstalker
VoidwalkerSunsingerStormcaller