Difference between revisions of "Radiance"
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− | Radiance is the [[supers|super]] ability of [[Sunsinger]]. Radiance dramatically increases the effectiveness of all your abilities for 13 seconds. While Radiance is active, you become more resistant to all enemy damage. Your [[Grenades]] recharges a lot faster and [[Scorch]] recharges a little bit faster. Your melee attack gets a massive damage boost. Scorch now deals 1.7x the base damage. It will 1-shot any player in [[The Crucible]]. | + | Radiance is the [[supers|super]] ability of [[Sunsinger]]. Radiance dramatically increases the effectiveness of all your abilities for 13.73 seconds. While Radiance is active, you become more resistant to all enemy damage (you take half damage). Your [[Grenades]] recharges a lot faster and [[Scorch]] recharges a little bit faster. Your melee attack gets a massive damage boost. Scorch now deals 1.7x the base damage. It will 1-shot any player in [[The Crucible]]. |
The Cooldown reduction of Radiance scales with [[Discipline]] for [[grenades]] and [[Strength]] for [[Scorch]]. Additional points in these [[stats]] further reduces the cooldown of those abilities when you have Radiance active. | The Cooldown reduction of Radiance scales with [[Discipline]] for [[grenades]] and [[Strength]] for [[Scorch]]. Additional points in these [[stats]] further reduces the cooldown of those abilities when you have Radiance active. | ||
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While Radiance is active, all of your kills generate [[Orbs of Light]]. Basic mobs give 1-2 orbs; [[Majors and Ultras]] drop around 4-8. You have to deal the final blow, though. | While Radiance is active, all of your kills generate [[Orbs of Light]]. Basic mobs give 1-2 orbs; [[Majors and Ultras]] drop around 4-8. You have to deal the final blow, though. | ||
==Tips and Tricks== | ==Tips and Tricks== | ||
+ | *Aside form specific situations such as [[Nightfall]] or [[Crota's End Hard Mode]], you should use Radiance whenever its up. | ||
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*Kills do not count as kills with a Super for [[bounty]] purposes. Gonna have to run [[Voidwalker]] to complete that bounty. | *Kills do not count as kills with a Super for [[bounty]] purposes. Gonna have to run [[Voidwalker]] to complete that bounty. | ||
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*Damage reduction and melee damage boost make your Sunsinger lethal when dealing with a large group of enemies at close-quarters. | *Damage reduction and melee damage boost make your Sunsinger lethal when dealing with a large group of enemies at close-quarters. | ||
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Revision as of 00:20, 19 March 2015
Radiance | |
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Information | |
Class | Warlock |
Subclass | Sunsinger |
Type | Super |
Description | Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities. |
Key Bind | L1 + R1 |
Radiance is the super ability of Sunsinger. Radiance dramatically increases the effectiveness of all your abilities for 13.73 seconds. While Radiance is active, you become more resistant to all enemy damage (you take half damage). Your Grenades recharges a lot faster and Scorch recharges a little bit faster. Your melee attack gets a massive damage boost. Scorch now deals 1.7x the base damage. It will 1-shot any player in The Crucible.
The Cooldown reduction of Radiance scales with Discipline for grenades and Strength for Scorch. Additional points in these stats further reduces the cooldown of those abilities when you have Radiance active.
While Radiance is active, all of your kills generate Orbs of Light. Basic mobs give 1-2 orbs; Majors and Ultras drop around 4-8. You have to deal the final blow, though.
Tips and Tricks
- Aside form specific situations such as Nightfall or Crota's End Hard Mode, you should use Radiance whenever its up.
- Kills do not count as kills with a Super for bounty purposes. Gonna have to run Voidwalker to complete that bounty.
- If you have Touch of Flame equipped. You can fire at an enemies with a weapon that deals solar damage to ignite your targets.
- Use your grenades and scorch before activating Radiance to get most out of the super.
- Damage reduction and melee damage boost make your Sunsinger lethal when dealing with a large group of enemies at close-quarters.
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