Difference between revisions of "Light"

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(Adding light levels for TDB)
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| 30 || 120 || Original Max Light Level
 
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| 32 || ?? || Max Light Level in [[The Dark Below]]
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| 32 || 144 || Max Light Level in [[The Dark Below]]
 
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Revision as of 00:53, 5 January 2015

Light is a stat that increases the player's level beyond level 20, allowing the player's abilities to do more damage to higher level enemies. For example, normally a level 20 player will do reduced damage to a level 23 enemy. By increasing your Light stat, you can increase your level beyond 20 and do normal damage to a level 23 enemy. Additionally, you will take more damage from enemies higher levels than you and less damage from those that are lower.

  • Like other stats, players gain Light stats from their Armor.

Endgame Rare, Legendary and Exotic gear will have Light stats. Players need to be high level in order to compete in Raids such as Vault of Glass. High Light level also gives the player a slight advantage in Iron Banner.

Players who are newly level 20 should equip gear with the highest Light stats regardless of other stats. Higher Light increases the player's level and allows the player to participate in higher level strikes and raids to earn greater rewards.

  • Higher level is far more important that a few seconds off of grenade or melee abilities.
Level Required Light Notes
21 20
22 32
23 43
24 54
25 65
26 76
27 87
28 98
29 109
30 120 Original Max Light Level
31 132
32 144 Max Light Level in The Dark Below

Light on Armor

Armor Rarity Starting Light Light Increase per Upgrade Maximum Light
Rare 5 1 15
Legendary 18 2 27
Legendary from Vault of Glass 18 4 30
Exotic 21 4 30

Level vs. Damage Test

Using the same weapon against the same enemy (Level 24 Acolyte) with only Light Level as the variable.

  • Light 21: 184 damage per shot
  • Light 23: 261 damage per shot
  • Light 24: 383 damage per shot
  • Light 26: 383 damage per shot
  • Light 28: 383 damage per shot

Level vs. Damage Scaling

Damage Scaling:

  • If you are 4 levels or lower below the enemy: 100% damage penalty
  • If you are 3 levels the enemy: ~52% damage penalty
  • If you are 2 levels the enemy: ~42% damage penalty
  • If you are 1 levels the enemy: ~32% damage penalty
  • If you are 0 levels below or higher than the enemy: 0% damage penalty



AgilityArmorAttackDefenseDisciplineIntellectLightLevelsRecoveryStrength
Aim AssistAttackBlast RadiusCharge RateDamage TypeEquip Speed
ImpactMagazineRangeRate of FireRecoilReloadStabilityVelocityZoom
DefenseEfficiencyEnergyImpactRangeSpeed