Difference between revisions of "Test"
From Destiny 1 Wiki
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| ?Effect | | ?Effect | ||
| ?Cost | | ?Cost | ||
Revision as of 07:54, 8 October 2014
| Effect | Cost | |
|---|---|---|
| 450 RPM | Sets firing behavior at 450 RPM. Grants bonus range. | |
| 900 RPM | Sets firing behavior at 900 RPM. Grants bonus stability. | |
| Accelerant | ||
| Accelerated Coils | +50 Charge Time | |
| Activate IKELOS | Upgrades laser to allow multiple ricochets on hard surfaces. | |
| Air Control | ||
| Air Traffic Control | ||
| Angel of Mercy | ||
| Antigrav Thrusters | ||
| Appended Magazine | Increased Magazine, Size Slower Reload. | |
| Arc Accumulator | ||
| Arc Armor | ||
| Arc Burn Defense | ||
| Arc Catalyst | ||
| Arc Double-Down | Increased Agility for 5 seconds after an Arc double kill. | |
| Arc Recovery | ||
| Arc Resonance | ||
| Arc-Forged Guard | Use to guard. Effective against Solar and Void attacks, less effective against Arc attacks. | |
| Arcmage | ||
| Armor Piercing Rounds | Allows your bullets to penetrate multiple enemies but lowers stability of weapon. | |
| Army of One | Unassisted kills with this weapon reduce grenade and melee cooldown. | |
| Ascend | Increases the Attack value of this weapon to the highest in Year 1. | |
| Ashes to Assets | ||
| Aspect Swap | Allows Murmur to deal either Solar or Arc Damage. | |
| Auto Rifle Focus | ||
| Automatic (Perk) | Sets firing behavior to automatic. | |
| Battle Runner | Kills with this weapon grant a brief boost to the sprint’s top speed. | |
| Be the Danger | This weapon fires bursts of bullets with deadly accuracy. | |
| Better Already | ||
| Big Game | ||
| Blinding Light | Precision kills with this weapon have the chance to cause a bright flash that can blind nearby enemies. | |
| Blue Polyphage (Perk) | ||
| Bolts from the Blue | Double kills with this weapon charge a small amount of Super energy and return ammo to the magazine. | |
| Bomb Disposal Shield | Take half damage when carrying the SIVA Charge. | |
| Bouncer | Kills inside Ward of Dawn with Armor of Light do not expend ammo. | |
| Braced Frame | Increased Stability, Reduced Magazine Size | |
| Brawler's Charge | ||
| Buddy System | ||
| Burgeoning Hunger | Allows the player to upgrade the weapon into Exotic by killing Hive enemies | |
| Burst Fire | Sets firing behavior to burst. | |
| Cabal Arbiter | ||
| Cabal Rampart | ||
| Cabal Stalker | ||
| Cannibalism | Allows the player to upgrade the weapon into Legendary by killing Hive enemies | |
| Capture King | After capturing control zones in Crucible matches, weapon and movement speeds are greatly increased. | |
| Cascade | Sets reload speed at 150% of base speed after melee kills. | |
| Casket Mag | Increased Magazine Size, Reduced Stability | |
| Chasm Rounds | This weapon fire faster and more accurately the longer the trigger is held. | |
| Classic Scope | Original Khvostov scope. Optimized for range and stability. | |
| Cleansing Ritual | ||
| Close and/or Personal | Short period of 25% bonus melee damage after landing a hit with this weapon. | |
| Clown Cartridge | Every reload has a 25% chance of a 20% increase in Magazine size. | |
| Cluster Bomb | Projectiles fired by Rocket Launchers spawn cluster bombs upon detonation. | |
| Cocoon | When stowed for a short time, this weapon is automatically reloaded from your reserves. | |
| Counterbalance | Converts 80% of horizontal recoil to vertical, making it more manageable. | |
| Crowd Control | Increases damage by 15% for 3 seconds after scoring a kill. | |
| Crucible Champion | ||
| Cursebringer | Precision kills with this weapon frequently trigger a Cursed Thrall explosion. | |
| Custom Optics | +.5x zoom | |
| Dagger's Draw | ||
| Danger Close | This weapon gains increased reload and handling when two or more enemies are in close proximity. | |
| Dark Breaker | Your weapon fire penetrates through Hive Knight's Wall of Darkness. | |
| David | Non precision kills temporarily increase Armor stat for 15 seconds. | |
| Dead Eye | Bonus to range, stability, and movement speed when aiming down sights. | |
| Demotion | This weapon has a chance to stun Fallen Captains. | |
| Devil's Touch | Multiple hits will set your target on fire. | |
| Die by the Sword | Kills with the sword replenish grenade energy. | |
| Disciplinarian | This weapon deals a small amount of bonus damage to Fallen enemies. | |
| Doe or Die | ||
| Double Down (Perk) | Increases the amount of ammo you spawn with. | |
| Dreg Burn | This weapon deals moderate bonus damage to Fallen Dregs. | |
| Dubious Munitions | Kills from the volley add another round to the volley. | |
| Dubious Ordnance | This weapon delivers a high-energy volley of explosive ordnance. | |
| Elemental Transfusion | Causing damage with subclass abilities will transfuse that damage type to this weapon for a period of time. | |
| Eliksni Immunity | On Orb pickup, take less damage from Fallen for a short time. | |
| Elusive Shadow | ||
| Enhanced Battery | Increases magazine size, -30 Reload. | |
| Ether Bomb | ||
| Ether Claw | ||
| Ether Needle | ||
| Ether Seeds (Perk) | ||
| Exhumed | This weapon gains improved range and handling for a short time after revival. | |
| Explosive Rounds | Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage. | |
| Extended Mag | Increases Magazine stat by 30. | |
| Extinction Cycle | On trigger pull, this weapon’s initial burst has a higher rate of fire. | |
| Eye Of The Storm | This weapon becomes more accurate as your health gets lower. | |
| Eye of the Storm (Perk) | This weapon becomes more accurate as your health gets lower. | |
| Fallen Arbiter | ||
| Fallen Rampart | ||
| Fallen Stalker | ||
| Fan Fire | Allows the weapon to be fired quickly and continuously. | |
| Fast Enter | ||
| Fate of All Fools (Perk) | Chain body shots to get bonus damage for your next precision shot. | |
| Feather Mag | Faster Reload, Reduced Magazine Size | |
| Feeding Frenzy | Increases reload speed to 120% of base speed after each kill. | |
| Feeling Blue | Everything you see has a blue tint. | |
| Felwinter's Covenant | Lose your super, but gain one extra Grenade and Melee charge, and small boosts to all stats. | |
| Field Scout | +100 Magazine, +80 Inventory | |
| Field Trip | ||
| Fighter | Increased accuracy, handling and damage resistance when shooting this weapon from behind cover. | |
| Final Round | Increases the damage of the last round of your magazine by 33%. | |
| Firefly | Precision kills cause a powerful solar explosion in a 5-meter radius. | |
| Fists Flying | ||
| Fitted Stock | +25 Stability | |
| Flared Magwell | +100 Reload, -10 Stability | |
| Focused Fire | Reduces rate of fire but increases damage when Aimed down sights. | |
| Focused Firefly | While Focused Fire is active, precision kills cause the target to explode. | |
| Front Lines | This weapon has increased handling, stability and rate of fire when enemies are close. Kills automatically reload a portion of the mag. | |
| Full Auto (Perk) | Makes weapon full-auto, firing in its usual pattern with standard rate of fire. | |
| Fusion Rifle Focus | ||
| Fusion Rifle Loader | ||
| Gheleon's Wit | Grants a detailed radar. Radar persists when sighting with primary weapons. | |
| Gladiator | ||
| Glass Half Full | Bottom half of magazine deals more damage. | |
| Glutton | ||
| Goliath | Precision Kills increase your Agility for 15 seconds. | |
| Grave Robber | Melee kills while this weapon is equipped have a chance to refill the magazine. | |
| Grayscale | Everything you see is in shades of gray. | |
| Grenades and Horseshoes | Projectiles fired by Rocket Launchers will detonate when they are within 2 meters of their targets. | |
| Grenadier | Each kill reduces the cooldown of your Grenade ability by 10%. | |
| Guerilla Fighter | ||
| Hair Trigger | Weapon fires as soon as trigger pressure is detected. | |
| Hammer Forged | +40 Range, -10 Reload | |
| Hand Cannon Focus | ||
| Hand Loaded | +20 Range | |
| Hand-laid Stock | Increased Stability, Reduced Range | |
| Hands-On | ||
| Hannibal | This weapon deals bonus damage against Cabal Centurions. | |
| Harbinger's Spark | Multikills with this weapon spawn Orbs for your allies. | |
| Headseeker | Increases precision damage by 25% on the 3rd shot of a burst fire. | |
| Heavy Ammo | ||
| Heavy Lifting | ||
| Heavy Payload | +40 Blast Radius, -10 Velocity | |
| Heavy Weapon Loader | ||
| Helium Extractor | ||
| Helium Filament Sensor | ||
| Hidden Hand | This weapon gains better target acquisition. | |
| High Caliber Rounds | Staggers enemies but lowers stability. | |
| Hip Fire | Increases weapon accuracy when firing without zooming in. | |
| Hive Arbiter | ||
| Hive Disruptor | Deals extra damage to powerful Hive enemies. | |
| Hive Rampart | ||
| Hive Stalker | ||
| Holding Aces | 2 random bullets in your magazine deal considerable extra damage. | |
| Hot Swap | Readying this weapon grants a brief period of bonus accuracy. | |
| Howling Flames | Use to unleash a fiery Solar eruption that weakens enemies and deals damage over time. | |
| Hungering Void | ||
| Hunter Bounty | ||
| Häkke Sidearm | This weapon has improved muzzle velocity. | |
| Icarus (Perk) | Improved accuracy while airborne. | |
| Ice Breaker (Perk) | Targets of Ice Breaker combust, dealing Solar damage to enemies nearby them. | |
| Imbue | ||
| In Your Element | Gain a speed boost when carrying a Scorch, Null, or Shock Cannon. | |
| Incendiary Rounds | This weapon fire faster and more accurately the longer the trigger is held. | |
| Increase Discipline | ||
| Increase Intellect | ||
| Increase Strength | ||
| Injection Mold | Increased Stability, Faster Handling, Reduced Range | |
| Invective (Perk) | Regenerates about 6 shells every 30 seconds. | |
| Iron Lordly Sights | Flexible sight. Light, with good recoil control. Strong target acquisition. | |
| Iron Ranged Scope | Sharpshooter scope. Long range, with enhanced target acquisition. Suprisingly light. | |
| Iron Red Dot | Agile sight. For smooth engagement in close quarters. | |
| Iron Vigor Sights | Standard sight. A lightweight design, good for recoil control. | |
| Iron to Gold | ||
| Javelin | +40 Velocity, -10 Stability | |
| Jolder's Joy | Removes sprint cooldown penalty. | |
| Kneepads | Increases the distance of your slides. | |
| Last Hope | Increased Agility after becoming the last Guardian standing. | |
| Last Resort | This weapon handles and reloads faster when the wielder is the last living player of their Fireteam. | |
| Last Word | Increases damage and stability. Increases precision damage when fired without zooming in. | |
| Lich Bane | Weapon has a chance to disorient Hive Wizards. | |
| Life Leech | Three rapid kills with this weapon heals a small amount and starts health regeneration | |
| Life Support (Year 1) | Restores half of the magazine and increases your reload speed by 150% after your health is 20% or lower. | |
| Life Support (Year 2) | Kills with this weapon while critically wounded have a chance to start regenerating health. | |
| Lifestealer | 3 kills in a row will heal you for a bit and start shield regeneration. | |
| Lightning Rod | ||
| Lightning Rounds | Fires faster and more accurately the longer the trigger is held. | |
| Lightweight | +2 Agility | |
| Live by the Sword | Kills with the sword have a chance to grant Orbs. | |
| Luck in the Chamber | Randomly grants 1 round in your magazine to deal 33% more damage. | |
| MIDA Multi-Tool (Perk) | Increases movement speed and fires as soon as trigger pressure is detected. | |
| Machine Gun Ammo | ||
| Machine Gun Focus | ||
| Machine Gun Loader | ||
| Make Your Luck | ||
| Malleus Maleficarum | This weapon deals bonus damage against Hive Wizards. | |
| Mark of the Devourer | Rounds penetrate targets and deals damage over time. | |
| Maverick | Precision kills move one round from your ammo reserves into the magazine. | |
| Metal Detector | Increased chance for ammo drops. | |
| Monte Carlo Method | Dealing damage with this weapon reduces your melee cooldown by 10% per shot? | |
| Mortal Medicine | ||
| Move to Survive | Temporary increase to Recovery on Blink | |
| Mulligan | Each shot missed has a 5% chance of increasing the ammo in your magazine by 1. | |
| Mutineer | This weapon has a chance of suppressing a Fallen Captain's abilities. | |
| Mutiny | This weapon deals bonus damage against Fallen Captains. | |
| Napalm | Release trigger after weapon fire to drop a Solar Damage napalm canister. | |
| Negative Rounds | This weapon fires faster and more accurately the longer the trigger is held. | |
| Network Tap | ||
| New SIVA Directive | Changes the stats and upgrades available on this SIVA-based armor. | |
| New Tricks | ||
| Nightmare Fuel | ||
| No Backpack | Does not need to be reloaded, regenerates ammo over time. | |
| Nocturnal | ||
| Not Bound By Law | ||
| Oiled Frame | Faster Reload, Reduced Range | |
| Old Gods' Boon | ||
| One Way | Bonus Agility on precision kills. Stacks up to three times. | |
| One-Two Punch | ||
| Or Another | Bonus Armor on non-precision kills. Stacks up to three times. | |
| Outlaw | Sets reload speed to maximum for 5 seconds after a precision kill. | |
| Overflow | This weapon has better handling, rate of fire and stability while the wielder's Super is charged. | |
| Partial Refund | Chance to return a portion of the magazine after an assist. | |
| Pathfinder | ||
| Patience and Time (Perk) | You gain cloak (stealth) while aiming down sights. | |
| Perfect Balance | +35 Stability, -20 Range | |
| Perfectionist | Magazine is refunded if all shots fired are precision kills. | |
| Performance Bonus | 25% chance of adding ammo to your inventory after each kill. | |
| Persistence (Perk) | Accuracy increases as you fire the weapon, up to 20%. | |
| Perun's Prowl | Enemy Guardians with full supers and all enemies with low health are highlighted. | |
| Phantom Gift | 3 Precision Hits will return 1 round to the magazine. | |
| Phoenix Uppercut | Use to launch into a Solar Light uppercut. | |
| Plan C (Perk) | Charge Time and equip speed are very short immediately after switching to this weapon. | |
| Pocket Infinity (Perk) | Fires in Full Auto and has a chance of returning missed rounds back to magazine. | |
| Primary Care | Allows the player to equip the Sniper Rifle in the primary slot. | |
| Primary Weapon Loader | ||
| Private Eye | Increases zoom by 50% when crouched. | |
| Prototype Trueseeker | Rounds fired from this weapon seek their targets aggressively. | |
| Pulse Rifle Focus | ||
| Pyromancer | Rounds fired will leave a Solar Flare upon detention, dealing Solar damage to all enemies close by. | |
| Quick Reaction | Gain increased Agility with the Reactive Reload perk is active. | |
| Radegast's Fealty | Gain the ability to reflect energy-based projectiles when Guarding with a Sword. Increased Sword Ammo capacity. | |
| Rangefinder | Increases your weapon's range by 10% and increases your weapon's damage falloff range by 20%. | |
| Rapid Cooldown | Tighter turn radius while sprinting. Increased grenade and melee regeneration while sprinting. | |
| Reactive Reload | Reloading after a kill increases damage by 33% for 3 seconds. | |
| Reclamation (Perk) | ||
| Red Death (Perk) | Each kill heals you and speeds up reloads. | |
| Reforge Shell | ||
| Reinforced Barrel | Increased Range, Reduced Stability | |
| Relentless Tracker | Kills with this weapon grant enhanced motion tracker resolution for a short time. | |
| Relic Iron Extractor | ||
| Relic Iron Sensor | ||
| Replenish | This weapon’s magazine will be refilled whenever a Super is cast. | |
| Rescue Mag | Chance to refill this weapon’s magazine when critically wounded. | |
| Reserve Ammo | This weapon always has ammo on respawn. | |
| Return to Sender | After each kill, you have 25% chance of receiving an additional ammo into your magazine. | |
| Rewind Again | Precision hits are immediately returned to the magazine. | |
| Rifled Barrel | Increased Range, Slower Reload | |
| Rocket Launcher Ammo | ||
| Rocket Launcher Focus | ||
| Rocket Launcher Loader | ||
| Run for Your Life | ||
| Running Interference | Grants increased armor while the Battle Runner perk is active. | |
| SUROS Legacy | Bonus damage with bottom half of magazine. Chance to return health when dealing damage. | |
| SUROS Regime (Perk) | The 2nd half of your magazine deals extra damage and has a chance of returning health when dealing damage. | |
| Scabbard | Increases Sword Ammo Capacity | |
| Scatter Charge | ||
| Scavenger's Boon | Increased heavy ammo drops from Fallen enemies. | |
| Scholar's Draw | ||
| Scout Rifle Focus | ||
| Second Thoughts | ||
| Secret Round | Missing a shot in a burst grants a 4th shot. | |
| Self Spotter | Increased radar resolution when this weapon is equipped. | |
| Semi-Auto | Sets firing behavior to semi-automatic with higher muzzle velocity. | |
| Send It | +50 Range, -30 Magazine and Inventory | |
| Shank Burn | This weapon deals moderate bonus damage to Fallen Shanks. | |
| Shine On | ||
| Shock Rounds | High ricochet shock rounds with enhanced target acquisition. | |
| Shoot to Loot | Fire at ammunition drops to pick them up. | |
| Shot Package | Decreases the spread of your pellets while aiming down sights. | |
| Shotgun Focus | ||
| Shotgun Loader | ||
| Sidearm Ammo | ||
| Sidearm Focus | ||
| Sidearm Loader | ||
| Sign of Four | Landing three bursts on a target causes the fourth burst to do extra damage. | |
| Similar's Joust | In the crucible, resistance to damage-over-time attacks is greatly increased. | |
| Single Point Sling | +50% Ready and Away, +10% Movement Speed in or out of ADS. | |
| Skip Rounds | Increases the chance of bullets ricocheting. | |
| Skorri's Harmony | When your super is full, nearby allies' supers recharge faster. | |
| Sleeper Simulant (Perk) | Weapon's laser tear through enemies and ricochet once on hard surfaces. | |
| Smallbore | Increased Range and Stability, Slower Reload, Reduced Magazine Size. | |
| Snapshot | Increases aim down sights speed by 30%. | |
| Sniper Rifle Focus | ||
| Sniper Rifle Loader | ||
| Solar Accumulator | ||
| Solar Armor | ||
| Solar Burn Defense | ||
| Solar Catalyst | ||
| Solar Double-Down | Increased Agility for 5 seconds after an Solar double kill. | |
| Solar Recovery | ||
| Solar Resonance | ||
| Solar-Forged Guard | Use to guard. Effective against Arc and Void attacks, less effective against Solar attacks. | |
| Special Ammo | ||
| Speed Demon | ||
| Speed Demon (Armor Perk) | ||
| Speed Demon (Weapon Perk) | Increased sprint speed, increased movement speed while aiming your weapon, and tighter turn radius while sprinting. | |
| Speed Reload | +50 Reload | |
| Spinmetal Extractor | ||
| Spinmetal Sensor | ||
| Spinning Up | The longer this weapon is fired, the faster it fires. | |
| Spirit Bloom Extractor | ||
| Spirit Bloom Sensor | ||
| Spray and Play | Increases your reload speed by 50% when your magazine is empty. | |
| Strange Angles | ||
| Strange Angles (Armor Perk) | ||
| Strange Angles (Weapon Perk) | Gain faster movement speed while crouching. Picking up ammo automatically reloads the weapon matching the ammo's type. | |
| Strange Gravity | When holding down the trigger, range and accuracy increase as rate-of-fire decreases. Kills grant bonus Grenade energy. | |
| Strength of the Ram | ||
| String of Curses | Weapon reloads instantly and increases damage after each kill. Each kill also reduces the cooldown of your Super. | |
| Sun God | ||
| Super Good Advice (Perk) | Almost all shots that miss will return to your magazine. | |
| Supermassive Vortex | Use to unleash a spiral of Void energy in all directions. | |
| Surplus | Doubles the amount of ammunition gained from each ammo pickup. | |
| Surrounded | This weapon gains bonus damage when three or more enemies are in close proximity. | |
| Sword Strike | Use to attack with the sword. | |
| Sword of Aegeus | This weapon deals bonus damage against Vex Minotaurs. | |
| Sword of Thunder | Use to shoot a beam of Arc Light from your sword creating a lingering electrical storm. | |
| Tactical Air Support | ||
| Take That | ||
| Take a Knee | Crouching grants improved accuracy and stability, as well as reduced aim time and flinch-under-fire. | |
| Target Mark | Enemies hit by this weapon are briefly highlighted. | |
| Teleportation | ||
| Tempered Light | Increased Armor when wielding the sword. | |
| The Chaperone (Perk) | Crouching increases scope zoom and makes it easier to aim under fire. | |
| The Corruption Spreads | Enemies that take repeated hits from this weapon spawn SIVA nanites that attack other enemies. Fallen take extra damage. | |
| The First Curse (Perk) | Precision kills while aiming down sights grant increased range and stability until the next reload. | |
| The Golden Age | Everything you see is sepia toned. | |
| The Hereafter | Crouching increases scope zoom and makes it easier to aim under fire. | |
| The Master | Increased precision damage. Kills briefly increase damage against next target. | |
| The Roadborn | Precision kills briefly grant bonus handling, range and precision damage with this weapon. | |
| The Survivor | Three rapid precision kills while Born on the Road is active will return two rounds to the chamber. | |
| The Tarantella | ||
| Third Eye | Radar stays active while aiming down sights. | |
| Thrive by the Sword | Kills with the sword grant Super energy. | |
| Thunderer | A single trigger pull fires all four barrels. | |
| Timeless Mythoclast | This weapon has no charge time. It fires a single bolt with each trigger pull. | |
| Timur's Demons | Melee attacks on minor minions of the Darkness have the chance to temporarily trun the target against its allies. | |
| Titan Bounty | ||
| Touch of Malice (Perk) | Final round of the magazine regenerates and deals bonus damage at the cost of the wielder's life force. | |
| Touch of Mercy | Three rapid kills will return a portion of the wielder's health. | |
| Tracking | Projectiles fired by Rocket Launchers will lock onto targets when you aim down sights. | |
| Triple Double | When the Triple Tap perk is triggered, an extra bullet is transferred from your reserves to the magazine. | |
| Triple Tap | Rapidly landing precision hits will return one round to the magazine. | |
| Tripod | Increases the size of your Rocket Launcher's magazine to 3. | |
| Twist Fate | ||
| Two for One | Doubles the effectiveness of the Army of One perk. | |
| Type I Coating | ||
| Underdog | This weapon gains a boost to range and handling when health is low. | |
| Unflinching | Reduces flinching from incoming damage by 33%. | |
| Universal Remote (Perk) | While aiming down sights, range and precision damage increase greatly. | |
| Unplanned Reprieve | Fusion projectiles attach and detonate with a delayed Void blast. | |
| Unrepentant | Reloading after a kill causes the next burst to be a longer, more powerful superburst. | |
| Upgrade Damage | Increases the weapon's Attack. | Glimmer, Spirit Bloom, Weapon Parts, Ascendant Energy, Helium Filaments |
| Vacuum | Doubles ammunition pickup radius. | |
| Vandal Burn | This weapon deals moderate bonus damage to Fallen Vandals. | |
| Vanguard Champion | ||
| Vanquisher | ||
| Versatile Shooter | ||
| Vex Arbiter | ||
| Vex Rampart | ||
| Vex Stalker | ||
| Viper Totemic | ||
| Viper Totemic (Armor Perk) | ||
| Viper Totemic (Weapon Perk) | Improved Energy Drain, and weapons ready and reload very quickly. | |
| Virulence | Precision kills release a SIVA nanite swarm that attacks other enemies | |
| Void Accumulator | ||
| Void Armor | ||
| Void Burn Defense | ||
| Void Catalyst | ||
| Void Double-Down | Increased Agility for 5 seconds after an Void double kill. | |
| Void Recovery | ||
| Void Resonance | ||
| Void-Forged Guard | Use to guard. Effective against Arc and Solar attacks, less effective against Void attacks. | |
| Volatile Light | Rounds overpenetrate targets and walls and ricochet on hard surfaces. | |
| Wait for It | Reloading this weapon when the mag is empty grants a larger than normal magazine. | |
| Warlock Bounty | ||
| Warrior of Light | Increased damage for your attack. | |
| Whirlwind's Curse | This weapon does bonus damage against Fallen. Bonus Agility when this weapon is equipped. | |
| White Nail | Three consecutive precision hits in rapid succession will refill the magazine from your reserves. | |
| Who's Next? | Increases reload speed by 150% after a kill. | |
| Will of Light | This weapon deals bonus damage against Taken enemies. | |
| Wolfpack Rounds | Rounds fired split into tracking cluster missiles upon detonation. | |
| World Turned Upside Down | Everything you see is inverted along the X axis. | |
| Wormspore Extractor | ||
| Wormspore Sensor | ||
| Zen Moment | Increases stability with each hit. Stability caps at 66% after 5 hits. | |
| Zhalo Supercell (Perk) | Arc projectiles have the chance to chain lightning when enemies are close together. |
