Difference between revisions of "Levels"
From Destiny 1 Wiki
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*Players can use [[Light]] [[stats]] from [[Endgame Gear]] to increase their levels beyond 20. | *Players can use [[Light]] [[stats]] from [[Endgame Gear]] to increase their levels beyond 20. | ||
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| + | {| class="wikitable sortable" style= "text-align: center" | ||
| + | |- | ||
| + | ! Level | ||
| + | ! Required Light | ||
| + | |- | ||
| + | | 21 || 20 [[Light]] | ||
| + | |- | ||
| + | | 22 || 32 [[Light]] | ||
| + | |- | ||
| + | | 23 || 43 [[Light]] | ||
| + | |- | ||
| + | | 24 || 54 [[Light]] | ||
| + | |- | ||
| + | | 25 || 65 [[Light]] | ||
| + | |- | ||
| + | | 26 || 76 [[Light]] | ||
| + | |- | ||
| + | | 27 || 87 [[Light]] | ||
| + | |- | ||
| + | | 28 || 98 [[Light]] | ||
| + | |- | ||
| + | | 29 || 109 [[Light]] | ||
| + | |- | ||
| + | | 30 || 120 [[Light]] | ||
| + | |- | ||
| + | |} | ||
{{:Level vs Damage: Test and Scaling}} | {{:Level vs Damage: Test and Scaling}} | ||
Revision as of 04:51, 1 October 2014
Players do less damage to enemies that are higher levels than them. They also take more damage from enemies that are higher levels than them.
- Players can use Light stats from Endgame Gear to increase their levels beyond 20.
| Level | Required Light |
|---|---|
| 21 | 20 Light |
| 22 | 32 Light |
| 23 | 43 Light |
| 24 | 54 Light |
| 25 | 65 Light |
| 26 | 76 Light |
| 27 | 87 Light |
| 28 | 98 Light |
| 29 | 109 Light |
| 30 | 120 Light |
Level vs. Damage Test
Using the same weapon against the same enemy (Level 24 Acolyte) with only Light Level as the variable.
- Light 21: 184 damage per shot
- Light 23: 261 damage per shot
- Light 24: 383 damage per shot
- Light 26: 383 damage per shot
- Light 28: 383 damage per shot
Level vs. Damage Scaling
Damage Scaling:
- If you are 4 levels or lower below the enemy: 100% damage penalty
- If you are 3 levels the enemy: ~52% damage penalty
- If you are 2 levels the enemy: ~42% damage penalty
- If you are 1 levels the enemy: ~32% damage penalty
- If you are 0 levels below or higher than the enemy: 0% damage penalty
