Difference between revisions of "Light"
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− | Light is a [[stats|stat]] that increases the player's level beyond level 20, allowing the player's [[abilities]] to do more damage to higher level [[enemies]]. For example, normally a level 20 player will do reduced damage to a level 23 enemy. By increasing your Light stat, you can increase your level beyond 20 and do normal damage to a level 23 enemy. | + | Light is a [[stats|stat]] that increases the player's level beyond level 20, allowing the player's [[abilities]] to do more damage to higher level [[enemies]]. For example, normally a level 20 player will do reduced damage to a level 23 enemy. By increasing your Light stat, you can increase your level beyond 20 and do normal damage to a level 23 enemy. Additionally, you will take more damage from enemies higher levels than you and less damage from those that are lower. |
*Like other stats, players gain Light stats from their [[Armor]]. | *Like other stats, players gain Light stats from their [[Armor]]. | ||
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*Light 28: 383 damage per shot | *Light 28: 383 damage per shot | ||
− | ==Light Level Damage | + | ==Light Level Damage Scaling== |
+ | Damage Scaling: | ||
+ | |||
+ | *If you are 4 levels or lower below the enemy: 100% damage penalty | ||
+ | *If you are 3 levels the enemy: ~52% damage penalty | ||
+ | *If you are 2 levels the enemy: ~42% damage penalty (guesstimate since I didn't have the gear to put me to lvl 22) | ||
+ | *If you are 1 levels the enemy: ~32% damage penalty | ||
+ | *If you are 0 levels below or higher than the enemy: 0% damage penalty | ||
+ | |||
{{stats}} | {{stats}} |
Revision as of 07:09, 24 September 2014
Light is a stat that increases the player's level beyond level 20, allowing the player's abilities to do more damage to higher level enemies. For example, normally a level 20 player will do reduced damage to a level 23 enemy. By increasing your Light stat, you can increase your level beyond 20 and do normal damage to a level 23 enemy. Additionally, you will take more damage from enemies higher levels than you and less damage from those that are lower.
- Like other stats, players gain Light stats from their Armor.
Endgame Rare, Legendary and Exotic gear will have Light stats. Players need to be high level in order to compete in Raids such as Vault of Glass. High Light level also gives the player a slight advantage in Iron Banner.
- Do not compose Light stat with Motes of Light, which is a currency used to purchase gear from The Speaker.
Players who are newly level 20 should equip gear with the highest Light stats regardless of other stats. Higher Light increases the player's level and allows the player to participate in higher level strikes and raids to earn greater rewards.
- Higher level is far more important that a few seconds off of grenade or melee abilities.
Light Level Damage Test
Using the same weapon against the same enemy (Level 24 Acolyte) with only Light Level as the variable.
- Light 21: 184 damage per shot
- Light 23: 261 damage per shot
- Light 24: 383 damage per shot
- Light 26: 383 damage per shot
- Light 28: 383 damage per shot
Light Level Damage Scaling
Damage Scaling:
- If you are 4 levels or lower below the enemy: 100% damage penalty
- If you are 3 levels the enemy: ~52% damage penalty
- If you are 2 levels the enemy: ~42% damage penalty (guesstimate since I didn't have the gear to put me to lvl 22)
- If you are 1 levels the enemy: ~32% damage penalty
- If you are 0 levels below or higher than the enemy: 0% damage penalty
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