Difference between revisions of "Stats"
Line 17: | Line 17: | ||
===Weapon Stats=== | ===Weapon Stats=== | ||
'''[[Attack]]''': Higher Attack increases your damage to higher level enemies. | '''[[Attack]]''': Higher Attack increases your damage to higher level enemies. | ||
+ | |||
+ | '''[[Damage Type]]''': The type of damage your weapon or ability deals. | ||
'''[[Impact]]''': Increases the damage inflicted by each round. | '''[[Impact]]''': Increases the damage inflicted by each round. | ||
Line 28: | Line 30: | ||
'''[[Rate of Fire]]''': The number of shots per minute this weapon can fire. | '''[[Rate of Fire]]''': The number of shots per minute this weapon can fire. | ||
− | '''[[Charge Rate]]''': The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire. | + | '''[[Charge Rate]]''': ([[Fusion Rifles]] only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire. |
'''[[Magazine]]''': The number of shots which can be fired before reloading. | '''[[Magazine]]''': The number of shots which can be fired before reloading. | ||
− | '''[[Blast Radius]]''' | + | '''[[Blast Radius]]''': ([[Rocket Launchers]] only) |
− | '''[[Velocity]]''' | + | '''[[Velocity]]''': ([[Rocket Launchers]] only) |
− | '''[[Zoom]]''' | + | '''[[Zoom]]''': |
− | '''[[Handling]]''' | + | '''[[Handling]]''': |
− | '''[[Recoil | + | '''[[Recoil]]''': |
− | + | ||
− | + |
Revision as of 23:16, 23 September 2014
Agility: Increases your movement speed and maximum jump height.
Armor: Increases the amount of damage you can take before dying.
Attack: Higher Attack increases your damage to higher level enemies.
Discipline: Reduces cooldown of grenades.
Intellect: Reduces cooldown of supers.
Light: Increases your damage against higher level enemies.
Recovery: Increases the speed at which you regain lost health.
Strength: Reduces cooldown of melee attacks.
Weapon Stats
Attack: Higher Attack increases your damage to higher level enemies.
Damage Type: The type of damage your weapon or ability deals.
Impact: Increases the damage inflicted by each round.
Range: Increases the effective range of this weapon.
Stability: Decreases weapon recoil when fired continuously.
Reload: Decreases the time it takes to reload this weapon.
Rate of Fire: The number of shots per minute this weapon can fire.
Charge Rate: (Fusion Rifles only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire.
Magazine: The number of shots which can be fired before reloading.
Blast Radius: (Rocket Launchers only)
Velocity: (Rocket Launchers only)
Zoom: