Difference between revisions of "Vault of Glass"
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==Tips and Tricks== | ==Tips and Tricks== | ||
*The leader of your fireteam saves the progress for the raid. | *The leader of your fireteam saves the progress for the raid. | ||
+ | |||
*Have at least 1 [[Sunsinger]] [[Warlock]] that have [[fireborn]] to self-resurrect and save the fire team from wiping. | *Have at least 1 [[Sunsinger]] [[Warlock]] that have [[fireborn]] to self-resurrect and save the fire team from wiping. | ||
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==Walkthrough== | ==Walkthrough== | ||
+ | ===Spire=== | ||
+ | Put 2 people on each of the three circles. The mid 2 can help the sides as needed. | ||
+ | |||
+ | You DON'T have to stay in the circle once it's up. But at least one should really stay in it on the sides. | ||
+ | |||
+ | The Praetorians are the biggest problems. Call them out and use the proper weapon for the shield (It's the purple one, w/e that is) | ||
+ | |||
+ | ===Templar=== | ||
+ | ====Phase 1==== | ||
+ | Turret Defense! You're the turrets. | ||
+ | |||
+ | You defend the middle, then the two sides, then all three. | ||
+ | |||
+ | The "diseased" mobs drop debuff circles on death. Get rid of your debuffs before the ritual goes off by running into the glowing middle circle | ||
+ | |||
+ | Circle has limited uses? Try not to fail | ||
+ | ====Phase 2==== | ||
+ | [[Oracle]]s spawn at locations designated by musical tones. They need to die or you'll wipe due to debuff overload. | ||
+ | |||
+ | [[Hobgoblin]]s spawn on the pillars around the arena. I'd recommend putting someone on them before they get outta hand. | ||
+ | |||
+ | ====Phase 3==== | ||
+ | Put someone good on the relic. They 1-shot the problem mobs, cleanse the debuff, and blow up the Templar's shield. | ||
+ | |||
+ | Once the shield goes down, someone gets trapped. Pew pew to get out. Just not with a rocket launcher. | ||
+ | |||
+ | Everyone else attack the Templar | ||
+ | |||
+ | ==Gorgon's Maze== | ||
+ | You have to sneak past them. No weapons, no double jump, no supers. Grenades might distract them? | ||
+ | |||
+ | [[Cloak]] works. | ||
+ | |||
+ | If ANYONE is seen, everyone dies. | ||
+ | There's a little cave in the floor you have to find to get past this part | ||
− | ==Atheon, Time's Conflux== | + | ===Atheon, Time's Conflux=== |
==Loot== | ==Loot== |
Revision as of 19:14, 16 September 2014
Vault of Glass | |
---|---|
Information | |
Type | Raid |
Location | Ishtar Sink, Venus |
Players | 6 |
Tier 1 Level | 27 |
Tier 2 Level | 30 |
Description | Beneath Venus, evil stirs. |
Vault of Glass is the first Raid for Destiny. The player needs to be close to level 24 to even access it. Players are recommended to be level 26 or higher The raid requires the 6-man fireteam to be but also skilled and geared but also coordinated. They will be no automatic match making for Vault of Glass.
Vault of Glass has multiple bosses. Players can only defeat each boss once per week. The raid resets on Tuesday?
Contents
Tips and Tricks
- The leader of your fireteam saves the progress for the raid.
- Have at least 1 Sunsinger Warlock that have fireborn to self-resurrect and save the fire team from wiping.
- Level 25 and under are not recommended. These players will have trouble staying alive and doing damage.
Walkthrough
Spire
Put 2 people on each of the three circles. The mid 2 can help the sides as needed.
You DON'T have to stay in the circle once it's up. But at least one should really stay in it on the sides.
The Praetorians are the biggest problems. Call them out and use the proper weapon for the shield (It's the purple one, w/e that is)
Templar
Phase 1
Turret Defense! You're the turrets.
You defend the middle, then the two sides, then all three.
The "diseased" mobs drop debuff circles on death. Get rid of your debuffs before the ritual goes off by running into the glowing middle circle
Circle has limited uses? Try not to fail
Phase 2
Oracles spawn at locations designated by musical tones. They need to die or you'll wipe due to debuff overload.
Hobgoblins spawn on the pillars around the arena. I'd recommend putting someone on them before they get outta hand.
Phase 3
Put someone good on the relic. They 1-shot the problem mobs, cleanse the debuff, and blow up the Templar's shield.
Once the shield goes down, someone gets trapped. Pew pew to get out. Just not with a rocket launcher.
Everyone else attack the Templar
Gorgon's Maze
You have to sneak past them. No weapons, no double jump, no supers. Grenades might distract them?
Cloak works.
If ANYONE is seen, everyone dies.
There's a little cave in the floor you have to find to get past this part
Atheon, Time's Conflux
Loot
Raid Gear
Lore
Beneath Venus, evil stirs.
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