Difference between revisions of "Stats"
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'''[[Strength]]''': Reduces cooldown of [[melee]] attacks. | '''[[Strength]]''': Reduces cooldown of [[melee]] attacks. | ||
− | === | + | ===Weapon Stats=== |
− | '''[[Impact]]''': | + | '''[[Impact]]''': Increases the damage inflicted by each round. |
+ | |||
+ | '''[[Range]]''': Increases the effective range of this weapon. | ||
+ | |||
+ | '''[[Stability]]''': Decreases weapon recoil when fired continuously. | ||
+ | |||
+ | '''[[Reload]]''': Decreases the time it takes to reload this weapon. | ||
+ | |||
+ | '''[[Rate of Fire]]''': The number of shots per minute this weapon can fire. | ||
+ | |||
+ | '''[[Magazine]]''': The number of shots which can be fired before reloading. |
Revision as of 10:26, 29 June 2014
Agility: Increases your movement speed and maximum jump height.
Armor: Increases the amount of damage you can take before dying.
Attack: Higher Attack increases your damage to higher level enemies.
Discipline: Reduces cooldown of grenades.
Intellect: Reduces cooldown of supers.
Light: Increases your damage against higher level enemies.
Recovery: Increases the speed at which you regain lost health.
Strength: Reduces cooldown of melee attacks.
Weapon Stats
Impact: Increases the damage inflicted by each round.
Range: Increases the effective range of this weapon.
Stability: Decreases weapon recoil when fired continuously.
Reload: Decreases the time it takes to reload this weapon.
Rate of Fire: The number of shots per minute this weapon can fire.
Magazine: The number of shots which can be fired before reloading.