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		<updated>2026-04-25T13:17:29Z</updated>
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	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Attack&amp;diff=39774</id>
		<title>Attack</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Attack&amp;diff=39774"/>
				<updated>2015-01-05T20:05:26Z</updated>
		
		<summary type="html">&lt;p&gt;Patstam: Clarifying phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack is a [[stats|stat]] that increases your damage to [[enemies]]. Attack is normalized (does not matter) in [[Crucible]] matches (with the exception of [[Iron Banner]]).&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
Attack increases your damage done to enemies by 7% (compounding) per enemy level, capping at level &amp;lt;code&amp;gt;attack / 15&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This means, for example, a weapon with attack 300 will increase damage by 7% per enemy level up to level 20 (300 / 15 = 20). So a weapon with attack 300 will do the same amount of damage to enemies of level 20 and higher.&lt;br /&gt;
&lt;br /&gt;
To compare, if you had an fresh legendary weapon with attack 248, your attack would cap at enemy level 16.53. In this case you would get the full 7% up to 16, and then a partial (&amp;lt;7%) increase in damage toward level 17 enemies, after which damage would remain constant.&lt;br /&gt;
&lt;br /&gt;
To summarize, the following table lists weapon damage output at common attack ratings as a percentage of &amp;quot;base&amp;quot; damage (which depends on the weapon's [[impact]]). Damage increase can be calculated with the following formula: &amp;lt;code&amp;gt;1.07 ^ (attack / 15) * 100&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Max damage against enemy level&lt;br /&gt;
! Damage (percent of base)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| 17+&lt;br /&gt;
| 306%&lt;br /&gt;
| Original legendary base&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| 18+&lt;br /&gt;
| 323%&lt;br /&gt;
| Original exotic base&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| 19+&lt;br /&gt;
| 341%&lt;br /&gt;
| TDB legendary base&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| 20+&lt;br /&gt;
| 387%&lt;br /&gt;
| Original max&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| 21+&lt;br /&gt;
| 390%&lt;br /&gt;
| TDB exotic base&lt;br /&gt;
|-&lt;br /&gt;
| 331&lt;br /&gt;
| 23+&lt;br /&gt;
| 445%&lt;br /&gt;
| TDB max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, the benefits of fully upgrading each type of weapon (against appropriately high-level enemies) are outlined below. This is calculated with a similar equation to above: &amp;lt;code&amp;gt;1.07 ^ ((upgraded - base) / 15) * 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon type&lt;br /&gt;
! Base Attack&lt;br /&gt;
! Upgraded Attack&lt;br /&gt;
! Total damage increase&lt;br /&gt;
|-&lt;br /&gt;
| Original Legendary&lt;br /&gt;
| 248&lt;br /&gt;
| 300&lt;br /&gt;
| 26%&lt;br /&gt;
|-&lt;br /&gt;
| Original Exotic&lt;br /&gt;
| 260&lt;br /&gt;
| 300&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| TDB Legendary&lt;br /&gt;
| 272&lt;br /&gt;
| 331&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| TDB Exotic&lt;br /&gt;
| 302&lt;br /&gt;
| 331&lt;br /&gt;
| 14%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': light level also affects damage output as described below (you receive a penalty to damage dealt if you are ''lower'' level than your target):&lt;br /&gt;
{{:Level vs Damage: Test and Scaling}}&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;/div&gt;</summary>
		<author><name>Patstam</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Attack&amp;diff=39738</id>
		<title>Attack</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Attack&amp;diff=39738"/>
				<updated>2015-01-05T01:47:04Z</updated>
		
		<summary type="html">&lt;p&gt;Patstam: Updating with more recent findings on the effect of attack rating on damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack is a [[stats|stat]] that increases your damage to [[enemies]]. Attack is normalized (does not matter) in [[Crucible]] matches (with the exception of [[Iron Banner]]).&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
Attack increases your damage done to enemies by 7% (compounding) per enemy level. This increase caps at Attack Rating / 15.&lt;br /&gt;
&lt;br /&gt;
This means, for example, a weapon with attack 300 will increase damage by 7% per enemy level up to level 20 (300 / 15 = 20). So a weapon with attack 300 will do the same amount of damage to enemies of level 20 and higher.&lt;br /&gt;
&lt;br /&gt;
To compare, if you had an fresh legendary weapon with attack 248, your attack would cap at enemy level 16.53. In this case you would get the full 7% up to 16, and then a partial (&amp;lt;7%) increase in damage toward level 17 enemies, after which damage would remain constant.&lt;br /&gt;
&lt;br /&gt;
To summarize, the following table lists weapon damage output at common attack ratings as a percentage of &amp;quot;base&amp;quot; damage (which depends on the weapon's [[impact]]). Damage increase can be calculated with the following formula: &amp;lt;code&amp;gt;1.07 ^ (attack / 15) * 100&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Attack&lt;br /&gt;
! Max damage against enemy level&lt;br /&gt;
! Damage (percent of base)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 248&lt;br /&gt;
| 17+&lt;br /&gt;
| 306%&lt;br /&gt;
| Original legendary base&lt;br /&gt;
|-&lt;br /&gt;
| 260&lt;br /&gt;
| 18+&lt;br /&gt;
| 323%&lt;br /&gt;
| Original exotic base&lt;br /&gt;
|-&lt;br /&gt;
| 272&lt;br /&gt;
| 19+&lt;br /&gt;
| 341%&lt;br /&gt;
| TDB legendary base&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| 20+&lt;br /&gt;
| 387%&lt;br /&gt;
| Original max&lt;br /&gt;
|-&lt;br /&gt;
| 302&lt;br /&gt;
| 21+&lt;br /&gt;
| 390%&lt;br /&gt;
| TDB exotic base&lt;br /&gt;
|-&lt;br /&gt;
| 331&lt;br /&gt;
| 23+&lt;br /&gt;
| 445%&lt;br /&gt;
| TDB max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, the benefits of fully upgrading each type of weapon (against appropriately high-level enemies) are outlined below. This is calculated with a similar equation to above: &amp;lt;code&amp;gt;1.07 ^ ((upgraded - base) / 15) * 100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon type&lt;br /&gt;
! Base Attack&lt;br /&gt;
! Upgraded Attack&lt;br /&gt;
! Total damage increase&lt;br /&gt;
|-&lt;br /&gt;
| Original Legendary&lt;br /&gt;
| 248&lt;br /&gt;
| 300&lt;br /&gt;
| 26%&lt;br /&gt;
|-&lt;br /&gt;
| Original Exotic&lt;br /&gt;
| 260&lt;br /&gt;
| 300&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| TDB Legendary&lt;br /&gt;
| 272&lt;br /&gt;
| 331&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| TDB Exotic&lt;br /&gt;
| 302&lt;br /&gt;
| 331&lt;br /&gt;
| 14%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''NOTE''': light level also affects damage output as described below (you receive a penalty to damage dealt if you are ''lower'' level than your target):&lt;br /&gt;
{{:Level vs Damage: Test and Scaling}}&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;/div&gt;</summary>
		<author><name>Patstam</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Attack_Rating&amp;diff=39737</id>
		<title>Attack Rating</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Attack_Rating&amp;diff=39737"/>
				<updated>2015-01-05T01:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Patstam: Redirected page to Attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Attack]]&lt;/div&gt;</summary>
		<author><name>Patstam</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Light&amp;diff=39736</id>
		<title>Light</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Light&amp;diff=39736"/>
				<updated>2015-01-05T00:59:01Z</updated>
		
		<summary type="html">&lt;p&gt;Patstam: Updating &amp;quot;Light on Armor&amp;quot; for TDB. Removing &amp;quot;Increase per Upgrade&amp;quot; column because light value varies between upgrades.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Light is a [[stats|stat]] that increases the player's level beyond level 20, allowing the player's [[abilities]] to do more damage to higher level [[enemies]]. For example, normally a level 20 player will do reduced damage to a level 23 enemy. By increasing your Light stat, you can increase your level beyond 20 and do normal damage to a level 23 enemy. Additionally, you will take more damage from enemies higher levels than you and less damage from those that are lower.&lt;br /&gt;
&lt;br /&gt;
*Like other stats, players gain Light stats from their [[Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Endgame Gear|Endgame]] [[Rare]], [[Legendary]] and [[Exotic]] [[gear]] will have Light stats. Players need to be high level in order to compete in [[Raids]] such as [[Vault of Glass]]. High Light level also gives the player a slight advantage in [[Iron Banner]].&lt;br /&gt;
&lt;br /&gt;
*Do not compose Light stat with [[Motes of Light]], which is a currency used to purchase gear from [[The Speaker]].&lt;br /&gt;
&lt;br /&gt;
Players who are newly level 20 should equip gear with the highest Light stats regardless of other stats. Higher Light increases the player's level and allows the player to participate in higher level [[strikes]] and [[raids]] to earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
*Higher level is far more important that a few seconds off of grenade or melee abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Required Light&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 43 ||&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 54 ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 65 ||&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 76 ||&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 87 ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 98 ||&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 109 ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 120 || Original Max Light Level&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 132 ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 144 || Max Light Level in [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Light on Armor==&lt;br /&gt;
&lt;br /&gt;
=== Base Game ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] [[Rarity]]&lt;br /&gt;
! Starting Light&lt;br /&gt;
! Maximum Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Rare]] || 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary]] || 18 || 27&lt;br /&gt;
|-&lt;br /&gt;
| Raid [[Legendary]] ([[Vault of Glass]]) || 18 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Exotic]] || 21 || 30 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Dark Below ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] [[Rarity]]&lt;br /&gt;
! Starting Light&lt;br /&gt;
! Maximum Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Rare]] || 5 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary]] || 24|| 33&lt;br /&gt;
|-&lt;br /&gt;
| Raid [[Legendary]] ([[Crota's End]]) || 30 || 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Exotic]] || 30 || 36&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:Level vs Damage: Test and Scaling}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;/div&gt;</summary>
		<author><name>Patstam</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Light&amp;diff=39735</id>
		<title>Light</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Light&amp;diff=39735"/>
				<updated>2015-01-05T00:53:16Z</updated>
		
		<summary type="html">&lt;p&gt;Patstam: Adding light levels for TDB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Light is a [[stats|stat]] that increases the player's level beyond level 20, allowing the player's [[abilities]] to do more damage to higher level [[enemies]]. For example, normally a level 20 player will do reduced damage to a level 23 enemy. By increasing your Light stat, you can increase your level beyond 20 and do normal damage to a level 23 enemy. Additionally, you will take more damage from enemies higher levels than you and less damage from those that are lower.&lt;br /&gt;
&lt;br /&gt;
*Like other stats, players gain Light stats from their [[Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Endgame Gear|Endgame]] [[Rare]], [[Legendary]] and [[Exotic]] [[gear]] will have Light stats. Players need to be high level in order to compete in [[Raids]] such as [[Vault of Glass]]. High Light level also gives the player a slight advantage in [[Iron Banner]].&lt;br /&gt;
&lt;br /&gt;
*Do not compose Light stat with [[Motes of Light]], which is a currency used to purchase gear from [[The Speaker]].&lt;br /&gt;
&lt;br /&gt;
Players who are newly level 20 should equip gear with the highest Light stats regardless of other stats. Higher Light increases the player's level and allows the player to participate in higher level [[strikes]] and [[raids]] to earn greater rewards.&lt;br /&gt;
&lt;br /&gt;
*Higher level is far more important that a few seconds off of grenade or melee abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Required Light&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 43 ||&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 54 ||&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 65 ||&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 76 ||&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 87 ||&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 98 ||&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 109 ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 120 || Original Max Light Level&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 132 ||&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 144 || Max Light Level in [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Light on Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[Armor]] [[Rarity]]&lt;br /&gt;
! Starting Light&lt;br /&gt;
! [[Light]] Increase per Upgrade&lt;br /&gt;
! Maximum Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Rare]] || 5 || 1 || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Legendary]] || 18 || 2 || 27&lt;br /&gt;
|-&lt;br /&gt;
|[[Legendary]] from [[Vault of Glass]] || 18 || 4 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Exotic]] || 21 || 4 || 30 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{:Level vs Damage: Test and Scaling}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;/div&gt;</summary>
		<author><name>Patstam</name></author>	</entry>

	</feed>