<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.destinygamewiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kiottuze</id>
		<title>Destiny 1 Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.destinygamewiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kiottuze"/>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/wiki/Special:Contributions/Kiottuze"/>
		<updated>2026-05-20T13:32:45Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Dead_Orbit_Vendor&amp;diff=32987</id>
		<title>Dead Orbit Vendor</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Dead_Orbit_Vendor&amp;diff=32987"/>
				<updated>2014-10-11T00:24:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kiottuze: /* Description */ Changed description, it had the one for Roni 55-30, now Arach Jalaal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC Infobox&lt;br /&gt;
| image = dead orbit faction rep grimoire card1.jpg&lt;br /&gt;
| Name = Arach Jalaal&lt;br /&gt;
| Faction = [[Dead Orbit]]&lt;br /&gt;
| Type = [[Vendor]]&lt;br /&gt;
| Race = [[Awoken]]&lt;br /&gt;
| Gender = Male&lt;br /&gt;
| Location = [[The Tower]]&lt;br /&gt;
| Description = Dead Orbit only grudgingly maintains a presence in the Tower to arm and outfit their champions in the Crucible.&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
{{main|Dead Orbit Reputation}}&lt;br /&gt;
[[Dead Orbit Vendor]] is an [[NPC]] in [[The Tower]] that exchanges powerful [[#Weapons|Dead Orbit Weapons]] and [[#Armor|Armor]], [[#Emblems|Emblems]] and [[#Shaders|Shaders]] for [[Crucible Marks]]. Players must have adequate [[Dead Orbit Reputation]] ranks to purchase these items.&lt;br /&gt;
&lt;br /&gt;
*Note that Dead Orbit Equipment has a focus on [[Discipline]] and [[Strength]] [[stats]]. They are ideal if you want to build your character around [[Grenades]] and [[Melee Abilities]].&lt;br /&gt;
&lt;br /&gt;
Players can start earning Dead Orbit Reputation points by purchasing and equipping [[Dead Orbit Cloaks]], [[Dead Orbit Bonds|Bonds]] and [[Dead Orbit Marks|Marks]]. After equipping these items, you will earn Dead Orbit Reputation from [[bounties]], [[patrols]], [[strikes]] and other PvE activities instead of [[Vanguard Reputation|Vanguard]] or [[Crucible Reputation]] points.&lt;br /&gt;
&lt;br /&gt;
*Dead Orbit Vendor is located in the Tower Hangar. To get there, take a right turn after spawning into the Tower&lt;br /&gt;
==Weapons==&lt;br /&gt;
These [[Legendary]] weapons require Rank 3 Reputation level to purchase. Each weapon cost 150 [[Crucible Marks]]&lt;br /&gt;
{{#ask: [[Category:Weapons]] [[Vendor::Dead Orbit Vendor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Attack&lt;br /&gt;
| ?Damage Type&lt;br /&gt;
| ?Sights&lt;br /&gt;
| ?Upgrade 1&lt;br /&gt;
| ?Upgrade 2&lt;br /&gt;
| ?Optional Upgrades&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
These Legendary Armor requires Rank 2 [[Dead Orbit Reputation]] to purchase. They cost 65 to 120 [[Crucible Marks]] each.&lt;br /&gt;
===Titan===&lt;br /&gt;
{{#ask: [[Category:Armor]] [[Category:Dead Orbit Vendor]] [[Category:Titan Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense&lt;br /&gt;
| ?Light&lt;br /&gt;
| ?Discipline&lt;br /&gt;
| ?Intellect&lt;br /&gt;
| ?Strength&lt;br /&gt;
| ?Upgrade 1&lt;br /&gt;
| ?Upgrade 2&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hunter===&lt;br /&gt;
{{#ask: [[Category:Armor]] [[Category:Dead Orbit Vendor]] [[Category:Hunter Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense&lt;br /&gt;
| ?Light&lt;br /&gt;
| ?Discipline&lt;br /&gt;
| ?Intellect&lt;br /&gt;
| ?Strength&lt;br /&gt;
| ?Upgrade 1&lt;br /&gt;
| ?Upgrade 2&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
===Warlock===&lt;br /&gt;
{{#ask: [[Category:Armor]] [[Category:Dead Orbit Vendor]] [[Category:Warlock Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Defense&lt;br /&gt;
| ?Light&lt;br /&gt;
| ?Discipline&lt;br /&gt;
| ?Intellect&lt;br /&gt;
| ?Strength&lt;br /&gt;
| ?Upgrade 1&lt;br /&gt;
| ?Upgrade 2&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Class Armor==&lt;br /&gt;
===Titan Marks===&lt;br /&gt;
{{#ask: [[Category:Armor]] [[Category:Dead Orbit Vendor]] [[Category:Titan Marks]]&lt;br /&gt;
| ?Rarity&lt;br /&gt;
| ?Cost&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
===Hunter Cloaks===&lt;br /&gt;
{{#ask: [[Category:Armor]] [[Category:Dead Orbit Vendor]] [[Category:Hunter Cloaks]]&lt;br /&gt;
| ?Rarity&lt;br /&gt;
| ?Cost&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
===Warlock Bonds===&lt;br /&gt;
{{#ask: [[Category:Armor]] [[Category:Dead Orbit Vendor]] [[Category:Warlock Bonds]]&lt;br /&gt;
| ?Rarity&lt;br /&gt;
| ?Cost&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Emblems==&lt;br /&gt;
[[Uncommon]] [[Emblems]] require Rank 1, [[Rare]] Emblems require Rank 2 and [[Legendary]] Emblems require Rank 3 with Dead Orbit to purchase.&lt;br /&gt;
{{#ask: [[Category:Emblems]] [[Category:Dead Orbit Vendor]]&lt;br /&gt;
| ?Rarity&lt;br /&gt;
| ?Cost&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Dead Orbit only grudgingly maintains a presence in the Tower to arm and outfit their champions in the Crucible.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
We'll need fighters to get us off this dying world.&lt;br /&gt;
&lt;br /&gt;
What good will our possessions do when the Darkness returns.&lt;br /&gt;
&lt;br /&gt;
I pleaded with the commander. He turned his back on me, so we must do this ourselves.&lt;br /&gt;
&lt;br /&gt;
Darkness spreads across the sky. There is light, somewhere.&lt;br /&gt;
&lt;br /&gt;
How can we ever leave knowing how many we have left behind.&lt;br /&gt;
&lt;br /&gt;
The Speaker knows the Darkness comes yet the Traveler still doesn't stir; what now?&lt;br /&gt;
&lt;br /&gt;
New Monarchy offers false hope. The War Cult offers despair.&lt;br /&gt;
&lt;br /&gt;
I dreamed of the Darkness, swallowing the lights of the City block by block.&lt;br /&gt;
&lt;br /&gt;
Earth has had its time. Mourn it, but don't die with it.&lt;br /&gt;
&lt;br /&gt;
Children can serve Dead Orbit too. You see, little bodies can crawl in where others can't.&lt;br /&gt;
&lt;br /&gt;
Oh it's the children I can't bare to think of. Think of their eyes when the Darkness comes.&lt;br /&gt;
&lt;br /&gt;
The New Monarchy offers false hope. No king or queen can stand against the Darkness.&lt;br /&gt;
&lt;br /&gt;
What good will the Traveler do when the Darkness comes. It's been silent too long.&lt;br /&gt;
&lt;br /&gt;
A Golden Age vault, but deep in a Dead Zone.&lt;br /&gt;
&lt;br /&gt;
Let the Executors mark us. We'll see how the ridiculous king fairs when the Darkness comes.&lt;br /&gt;
&lt;br /&gt;
One by one the stars will go dark, we must outrun this unstoppable tide.&lt;br /&gt;
&lt;br /&gt;
If the Executors stand in our way, they will see we are not afraid to fight.&lt;br /&gt;
&lt;br /&gt;
A younger world awaits, skies that never have been scarred by the Fallen or the Hive.&lt;br /&gt;
&lt;br /&gt;
A whole Golden Age shipyard, but crawling with Fallen.&lt;br /&gt;
&lt;br /&gt;
It's not for our sake, but for those who will be born on better worlds.&lt;br /&gt;
&lt;br /&gt;
The Fleet is our hope, I don't care what the law says. Take what we need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPCs}}&lt;/div&gt;</summary>
		<author><name>Kiottuze</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Queen%27s_Guard_Vest_(Year_1)&amp;diff=31857</id>
		<title>Queen's Guard Vest (Year 1)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Queen%27s_Guard_Vest_(Year_1)&amp;diff=31857"/>
				<updated>2014-10-06T00:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kiottuze: Undo revision 31730 by Fangir (talk) Queen Wrath's gear have different random stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=queens guard vest icon1.jpg&lt;br /&gt;
|Type=[[Chest Armor]]&lt;br /&gt;
|Class=[[Hunter]]&lt;br /&gt;
|Level=20&lt;br /&gt;
|Item Level=60&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Defense=306-406&lt;br /&gt;
|Light=18&lt;br /&gt;
|Discipline=??&lt;br /&gt;
|Strength=??&lt;br /&gt;
|Intellect=??&lt;br /&gt;
|Upgrade 1=Auto Rifle Ammo, Pulse Rifle Ammo, Scout Rifle Ammo, Hand Cannon Ammo&lt;br /&gt;
|Upgrade 2=Shotgun Ammo, Fusion Rifle Ammo, Sniper Rifle Ammo&lt;br /&gt;
|Upgrade 3=&lt;br /&gt;
|Acquired by=[[Queen's Wrath]]&lt;br /&gt;
|Cost=&lt;br /&gt;
|Description=An Awoken relic from the Reef, marked with the Queen's crown.&lt;br /&gt;
}}&lt;br /&gt;
Queen's Guard Vest is a level 20 [[Legendary]] [[Hunter]] [[Chest Armor]]. Queen's Guard Vest can be obtained through [[Queen's Wrath]].&lt;br /&gt;
==Mods and Upgrades==&lt;br /&gt;
'''Upgrade 1:'''&lt;br /&gt;
*[[Auto Rifle Ammo]] or [[Pulse Rifle Ammo]] or [[Scout Rifle Ammo]] or [[Hand Cannon Ammo]]&lt;br /&gt;
'''Upgrade 2:'''&lt;br /&gt;
*[[Shotgun Ammo]] or [[Fusion Rifle Ammo]] or [[Sniper Rifle Ammo]]&lt;br /&gt;
'''Upgrade 3:'''&lt;br /&gt;
*[[ ]]&lt;br /&gt;
'''Defense Upgrades:'''&lt;br /&gt;
*[[Upgrade Defense]] X 5&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chest Armor]] [[Category:Legendary]] [[Category:Armor]] [[Category:Queen's Wrath]] [[Category:Hunter Armor]]&lt;/div&gt;</summary>
		<author><name>Kiottuze</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Vault_of_Glass&amp;diff=31545</id>
		<title>Vault of Glass</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Vault_of_Glass&amp;diff=31545"/>
				<updated>2014-10-04T00:27:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kiottuze: /* Part 7: Gate Lords */  Changed &amp;quot;marks&amp;quot; for &amp;quot;mars&amp;quot; in last line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Activity Infobox&lt;br /&gt;
|Type=[[Raid]]&lt;br /&gt;
|Location=[[Ishtar Sink, Venus]]&lt;br /&gt;
|Players=6&lt;br /&gt;
|Tier 1 Level=26&lt;br /&gt;
|Tier 2 Level=30&lt;br /&gt;
|Tier 3 Level= &lt;br /&gt;
|Description=Beneath Venus, evil stirs. &lt;br /&gt;
}}&lt;br /&gt;
{{See also|Vault of Glass Hard Mode Guide}}&lt;br /&gt;
The [[Vault of Glass]] is a level 26 [[Raid]] found in [[Ishtar Sink, Venus]]. The activity requires a group of 6 players. Vault of Glass was released on September 15, 2014.&lt;br /&gt;
&lt;br /&gt;
*The Vault of Glass has multiple bosses. Players can only defeat each boss once per week. The raid resets on Tuesday 9AM PST.&lt;br /&gt;
&lt;br /&gt;
*If players complete [[Vault of Glass Hard Mode]] before Normal mode for the week, players will receive double the [[#Loot|Loot]] from Hard Mode and nothing from Normal Mode. In other words players do not need to complete Normal Mode if they just do Hard Mode.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Preparation==&lt;br /&gt;
*The leader of your fireteam saves the progress for the raid.&lt;br /&gt;
&lt;br /&gt;
*Bring a lot of [[Special Ammo Synthesis]] and [[Heavy Ammo Synthesis]]&lt;br /&gt;
&lt;br /&gt;
*Bring at least 1 [[weapon]] that deals [[Void]] damage to destroy the [[shields]] of enemies.&lt;br /&gt;
&lt;br /&gt;
*Have at least 1 [[Sunsinger]] [[Warlock]] that have [[fireborn]] to self-resurrect and save the fire team from wiping.&lt;br /&gt;
&lt;br /&gt;
*Level 25 and under are not recommended. These players will have trouble staying alive and doing damage.&lt;br /&gt;
&lt;br /&gt;
*The Vault of Glass is the first Raid for Destiny. The player needs to be level 24 to access it. Players are recommended to be level 26 or higher. The raid requires the 6-man fireteam to be not only skilled and geared but also coordinated. &lt;br /&gt;
&lt;br /&gt;
*There is no automatic matchmaking for Vault of Glass.&lt;br /&gt;
&lt;br /&gt;
==Part 1: Capture &amp;amp; Hold Vex Control Plates==&lt;br /&gt;
Opening the door is fairly simple. Hold 3 Control Plates till the Spire has formed to open the first door. Simple enough? If you are rocking a team of all 29's then this part takes about 5 minutes. If that. If you are lower levels I will explain to you my teams strategy and hopefully this works for you.&lt;br /&gt;
&lt;br /&gt;
Starting with the center control plate, you put your two strongest players here on either side with a line of sight towards the left and right plates. This enables them to assist both sides while covering mid. The guys on the right and left need to hover on those spawns. ( The closer you are to the enemy, the more damage you do, the quicker you get them down. ) DON'T STAND IN THE CIRCLE WHEN YOU HAVE IT CAPTURED! I know the Praetorian will go right for it but that's why standing on the spawn is so essential. My recommendation is a strong shotgun. ( The Invective is perfect for this Part ) Call out the Praetorian when you see them, let your team know when you need help. Communication people. If you coordinate, communicate and cover your spawns, this shouldn't take more then 5 minutes to complete.&lt;br /&gt;
&lt;br /&gt;
*'''TL;DR''': Grab a shotgun, two people up top help cover left and right, hover on spawns&lt;br /&gt;
&lt;br /&gt;
*1 Chest is here.&lt;br /&gt;
&lt;br /&gt;
==Part 2: Defend Conflux==&lt;br /&gt;
This part is pretty cut and try. Do not allow any enemies to be scarified to the conflux. This Part goes by in three stages. The first leaves you with one conflux to defend in mid, the second part splits your team between the left and right and the third and final part musters your entire team to defend all three at once.&lt;br /&gt;
&lt;br /&gt;
The best strategy for this, I have found is to keep the teams you had during Part 1. That makes communication easier and you already are aware of your partners weapons and methods. Rid yourself of that shotgun and switch to a fusion rifle or a sniper. During the first stage of Part 2, it would be safe to say that you have 3 teams, split among the right, left and center. This part takes about 3-5 minutes and should be relatively simple. Remember to call out when you need help, where you need help, and what you need help with. Don't be a hero. I cannot stress this enough, your life is more important then killing that last Goblin. If you are about to die and see a sacrifice going through, let it go through. Back out, get your health back and return to the fight. You don't fail after 1 or 2 sacrifices get through. ( If I'm not mistaken, it's 7 per side. I might be wrong though. ) People covering mid need to be aware of the Templar because he will put some hurt on you if you aren't in cover.&lt;br /&gt;
&lt;br /&gt;
When the conflux disappears there will be a massive surge of fanatics up through the center. Make sure you bring your team center to push back this surge. And try not to get marked during this period, because jumping into the central light cleansing point is a bitch when you are surrounded by baddies.&lt;br /&gt;
&lt;br /&gt;
Stage 2 of this part gets a little rougher but still relatively simple. Your team splits into two teams of three, going left and right. Remember to watch mid, because Minotaurs and fanatics will be pouring out of there as well up the upper spawn. The best method, I've found, is to have one of your strongest guys hover on the spawns. Kill those adds before they get a chance to flood the conflux. Again call out the minotaurs, communicate and watch your ass. Don't let your enemies over run you and always keep your head on a swivel. Each member of your team needs to know the others role so that any given time, they can take up that role in the event that player goes down.&lt;br /&gt;
&lt;br /&gt;
Once again when the conflux's disappear everyone returns to center and prepares for Stage 3 of Part 2. Same teams as Part 1, everyone goes to their spots with center providing additional support for left and right while countering their own defenses. Once the conflux's disappear, you'll be hit with one additional wave of Fanatics and Part 2 will be complete. Congrats.&lt;br /&gt;
&lt;br /&gt;
'''TL;DR''': Same teams as Part 1, hover on spawns, call out minotaurs, stay alive.&lt;br /&gt;
&lt;br /&gt;
==Part 3: Oracles==&lt;br /&gt;
This is where you will begin to become sick of the word 'Oracle' all together. During this section there will be seven possible oracle spawn locations ( if memory serves correctly ) From the back left corner, one person will have eyes on Four of these locations, with easy movement to two more. You will need one person there, preferably with a gun with a large clip. You will also need one additional person, preferably your stronger members there to watch your back, and take out the minotaurs that spawn. '''ONCE THE ORACLES ARE CLEAR, YOU ALL NEED TO GO ON HOB-PATROL''' I cannot stress this enough. Four people need to be sporting snipers while two will be holding shotties to clear the minotaurs. As soon as you clear the oracles, start looking for the hob-goblins because they will spawn and they will wipe you out relatively quickly. Once you have a good pattern down, lock it down. Call out Hobs and make sure you stay the fuck alive. Once you have made it through 5 waves of oracles ( if I remember correctly ) then you will be clear to the next Part.&lt;br /&gt;
&lt;br /&gt;
'''TL;DR''': Snipe the hobs as soon as you clear oracles, watch for minotaurs.&lt;br /&gt;
&lt;br /&gt;
==Part 4: The Templar==&lt;br /&gt;
This part originally was the hardest part of the VoG for me, now it's the easiest. The safe-spot method is the best proven method for a clean clear through this part. And it's the method our team uses each time we clear it. On the far left side of the map, where the Hob-Goblin spawned, you will find a perfect cover spot and protection from Praetorian, goblins and harpy as well as the Templar himself.&lt;br /&gt;
&lt;br /&gt;
Once the other five members of your team have gotten to that point, one person needs to grab the shield that has spawned in center. I'll briefly explain how the shield works. For the standard control set, Left Bumper will activate a 'cleansing' bubble. Right bumper will attack, as will right bumper. When your super is charged, the shield will shoot out a burst of light that is used to take down the templars shields.&lt;br /&gt;
&lt;br /&gt;
Once the person with the shield has made his way to the 'safe-spot' You simply wait until the super is charged, fired at the Templar and his shields removed. '''DO NOT USE ROCKETS RIGHT OFF THE BAT''' It is possible you will be stuck in a detention bubble, that you must shoot out of, and if you use a rocket you will kill yourself. I've seen it happen so many times. Wait till you've shot yourself out of the detention field before shooting your rockets. This is a simple rinse and repeat method, shield make sure you cleanse when everyone gets marked. Everyone else stay near the shield and unload on him when the shield drops. Should take 5-10 minutes.&lt;br /&gt;
&lt;br /&gt;
'''TL;DR''': Safe spot where hob spawns on left side. Cleanse when marked, unload when shields down. DON'T USE ROCKETS.&lt;br /&gt;
&lt;br /&gt;
==Part 5: Gorgons Cave==&lt;br /&gt;
2 Chests in this part&lt;br /&gt;
&lt;br /&gt;
There are two chest locations within this cave. The first is directly at the start of Gorgans Cave. If you turn to the left you will see a small hole, located slightly up on the wall. You will be able to jump through this and follow it to the end and find the first Chest.&lt;br /&gt;
&lt;br /&gt;
The second chest puts you face to face with the Gorgons. It is located on the right side, If you have hunters on your team have them cloak and guide you through it. All you have to do is hug the right wall and follow it through and you will find the second chest.&lt;br /&gt;
&lt;br /&gt;
The path taken if you aren't in need of chests is quite simple. You wait for the first Gorgon to go down the main path, wait for it to make a right turn around a giant rock. You keep your team together. I mean, green dots should be touching on the radar. You jump onto that first rock. From there you make your way up to the top and you'll see a rock you can jump to on your left. Get everyone over to that one. Then directly in front of you is a third rock you can shimmy to. From there if you turn right and look down you will see the cave entrance ( Rather hard to see if your brightness isn't turned all the way up. ) Wait for the circling gorgon to clear the entrance and jump inside. Depending on your team this can either be the shortest or the longest part of the raid. Keep together and communicate.&lt;br /&gt;
&lt;br /&gt;
*'''TL;DR''': Two Chest Locations, left and right. Hunters lead. Stick together.&lt;br /&gt;
&lt;br /&gt;
==Part 6: Platforming==&lt;br /&gt;
This, as a Titan, is the easiest part of the raid for me. But there will always be that one guy who struggles. Don't make fun of him, help him. Because making fun of him is only gonna make getting past this part harder. There are two paths to take, one directly in front of you and one to the left. This part is fairly self explanatory. Jump to the bottom and ready yourselves to open the Vault.&lt;br /&gt;
&lt;br /&gt;
==Part 7: Gate Lords==&lt;br /&gt;
This part can be the most confusing and challenging for your teammates. Working together here is the most quintessential of the raid. To start off, when you run through the door you will find two gates. On the left and on the right. The left can be referred to as Mars, Red or Left. The right can referred to as Venus, Green or Right. Either way you need to make sure your entire team understands these identifiers.&lt;br /&gt;
&lt;br /&gt;
The strategy that we have implemented that has lead to the most number of clears without wipe is also the easiest ( as long as you remember to stay the fuck alive ). Two people will go into Mars, while the other four stay outside and prevent the control plate from being seized. ( IF the control plate is seized, you will have RED oracles spawning above the gate that was captured ) The idea here is to get the gatelord in Mars down to a sliver of health. I'll explain why later. But it's essential that you '''do not kill the Gatelord'''. Just bring him down to a sliver of health. Once his health is down, you return through the gate and go to Venus. Here you move forward and eliminate enemies and kill the gate lord.&lt;br /&gt;
&lt;br /&gt;
ONCE THE GATELORD IS KILLED A RELIC WILL SPAWN IN THE CENTER OF THE MAP. Make sure that you are quickly out of the portal. Cleanse both who went in. From this point the person with the shield should move to the top of the map to kill the minotaurs that are spawning to sacrifice to the relic. They are the only enemies that can be sacrificed. Two slam attacks with the shield is enough to take out the minotaurs. Your job is easy but essential. The remaining person runs into Mars, while the remaining people cover the gates and look for oracles. Once inside, the person fires a single rocket into the gatelord, killing him in one hit. Grab the shield. From this point you can either wait till the cleanse buffer is up or make a break for the gate. Your call, I've done both and succeeded both times.&lt;br /&gt;
&lt;br /&gt;
Once the final shield is out of the gate, everyone ( save for the first shield wielder ) needs to go center as there will now be two additional spawns, shooting out Praetorian. Hold this spot for 1-2 minutes and this Part will complete. Enjoy your loot.&lt;br /&gt;
&lt;br /&gt;
'''TL;DR''': Get gatelord in mars down to low health, Kill one in venus. Go into mars, kill the one in mars. protect relic.&lt;br /&gt;
&lt;br /&gt;
==Part 8: Atheon, Time's Conflux==&lt;br /&gt;
This can also be easy or hard depending on your team. It relies on everyone staying alive. Atheon will transport the three people farthest from him to one of the two gates. It is essential you make sure it's the same three people so that you are all in the same rhythm. I'll break the final boss into two sections for those of you that will be in different spots.&lt;br /&gt;
&lt;br /&gt;
===People Staying outside the Gate===&lt;br /&gt;
Your main goal is to stay alive. Atheon will spawn exploding harpies called 'Supplicants' Your entire goal is to not get blown the fuck up and to make sure that the gates get opened for the people that get transported. Stay high and out of the reach of the supplicants. Once the gate is open make sure that you focus on taking out as many supplicants as possible&lt;br /&gt;
&lt;br /&gt;
===People Getting Teleported===&lt;br /&gt;
The person with the most experience with the shield should be in the back corner, along with at least one hunter and the weakest of your group. There are different strategies for both planets. So I'll list them in different sections. '''REMEMBER TO CALL OUT WHAT PLANET YOU GET TELEPORTED TO SO YOUR TEAM CAN OPEN THE GATE'''&lt;br /&gt;
&lt;br /&gt;
===Mars===&lt;br /&gt;
Mars is quite simply the easiest planet to get taken to. The person with the shield should be able to take out the three hobgoblins that spawn without a problem. One slam attack should be able to take out all three, and even if it doesnt it's doesnt' take long to do another one to take out stragglers. ( Dont' get me wrong. Sometimes they are spaced too far apart and its more difficult but this rarely happens )&lt;br /&gt;
&lt;br /&gt;
The remaining two people will need to focus on shooting the oracles as they appear. Make sure you have a rapid rate of fire weapon equipped with good stability and a large clip. When you get the last oracle make sure you call it out and you'll get additional 10 seconds before Atheon starts walking around.&lt;br /&gt;
&lt;br /&gt;
Once you are out of the gate DON'T STAND STILL TO BE CLEANSED. Your team should run to the back spawn point and get cleansed there. That way you have less of a chance to be outed by Supplicants.&lt;br /&gt;
&lt;br /&gt;
===Venus===&lt;br /&gt;
Venus is a bit trickier since there is a Praetorian in there along side two goblins. This is why you bring a Hunter with gunslinger equipped. If it's the first try he wont' have his special up, so you will need to work as a team to take out the Praetorian. If its your second+ time through he will already be super charged and he will be able to use his golden gun to take a fair amount of health off of the Praetorian before the shield-wielder gets down to him. Be safe, be smart and Venus will be as easy as Mars.&lt;br /&gt;
&lt;br /&gt;
===Once everyone is out of the Gate===&lt;br /&gt;
Titans should be equipping their shock grenades. Grenades do the most damage and you are given infinite grenades and double damage for 30 seconds. Shock Grenades for titans do nearly 4,000 damage per shock, and it'll land 3 shocks if your lucky doing 12k damage per grenade thrown. Having six people spam grenades like its a PvP match will drop his health quickly and result in less trips through gates.&lt;br /&gt;
&lt;br /&gt;
This is a simple rinse and repeat method. Get in sync, get in a rhythm and Atheon will fall.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{:Vault of Glass Loot}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Activities]][[Category:Raids]] {{Raids}}&lt;/div&gt;</summary>
		<author><name>Kiottuze</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=User_talk:Destiny_guide&amp;diff=31544</id>
		<title>User talk:Destiny guide</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=User_talk:Destiny_guide&amp;diff=31544"/>
				<updated>2014-10-04T00:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kiottuze: Created page with &amp;quot;Thanks for the welcoming, its the fist time i contribute to a wiki, i was just browsing and said &amp;quot;why not?&amp;quot;. Ill try to be useful whenever i can, but to be honest i dont have ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the welcoming, its the fist time i contribute to a wiki, i was just browsing and said &amp;quot;why not?&amp;quot;. Ill try to be useful whenever i can, but to be honest i dont have much free time. I want to thank you for all the hard work building this wiki, i think is the best and most complete at the moment, so congratulations on that and keep the good work :)  Kiottuze.&lt;/div&gt;</summary>
		<author><name>Kiottuze</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Cerberus_Vae_III&amp;diff=31450</id>
		<title>Cerberus Vae III</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Cerberus_Vae_III&amp;diff=31450"/>
				<updated>2014-10-03T03:35:01Z</updated>
		
		<summary type="html">&lt;p&gt;Kiottuze: erased double word &amp;quot;to&amp;quot; in strategy section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Activity Infobox&lt;br /&gt;
|Type=[[Strike]]&lt;br /&gt;
|Location=[[Meridian Bay, Mars]]&lt;br /&gt;
|Players=1 to 3&lt;br /&gt;
|Enemy Types=[[Cabal]]&lt;br /&gt;
|Recommended Damage=Solar, Void (Epic)&lt;br /&gt;
|Tier 1 Level=18&lt;br /&gt;
|Tier 2 Level= &lt;br /&gt;
|Tier 3 Level= &lt;br /&gt;
|Description=Just beyond their warbase, Valus Ta&amp;amp;#39;aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.  &lt;br /&gt;
}}&lt;br /&gt;
[[Cerberus Vae III]] is a level 18 [[Strike]] found in [[Meridian Bay, Mars]]. The activity requires a group of 1 to 3.&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Goliath Tank==&lt;br /&gt;
This gigantic tank's weakspot is its 4 engines. Fire at them for critical damage.&lt;br /&gt;
===Attacks===&lt;br /&gt;
'''Charge Mines''': When Goliath Tank dashes forward and towards a player, it releases a number of containers from its back. These containers break open in air, releasing 6 mines that adhere to the floor and burst after a while. The mines also explode if players get close to them. These mines are effective against [[Interceptors]]. Note that players can fire at the mines to make them detonate prematurely.&lt;br /&gt;
&lt;br /&gt;
'''Engine Flame Out''': If players get too close, Goliath Tank spawns streams of fire from its 4 engines and damages all players nearby.&lt;br /&gt;
&lt;br /&gt;
'''Flak Turrets''': These turrets are located in front of the boss, these turrets will shoot at players who are close to the boss or when they are jumping. Players can destroy these turrets.&lt;br /&gt;
&lt;br /&gt;
'''Front Turrets''': Front turrets are 2 cannons attached directly in front of the Tank. The cannons will fire at players who are close to the tank. Players can destroy these cannons.&lt;br /&gt;
&lt;br /&gt;
'''Machine Gun Side Turrets''': These turrets are the small turrets at the side of the tank. They will only fire when the main cannon is not firing. It will fire at the player if you get close to the tank. Players can destroy this turret.&lt;br /&gt;
&lt;br /&gt;
'''Main Cannon''': Goliath Tank's main gun fires a fast moving projectile every 5 to 10 seconds. The cannon can turn separately from the tank, meaning that the tank can fire its Main Cannon at players who are not in front of it. Listen for the pre-fire cannon noise to move and avoid the explosion. It deals extra damage to an Interceptor.&lt;br /&gt;
&lt;br /&gt;
'''Side Missile Batteries''': When you are at medium range or closer, these batteries will open up and fire 3 tracking missiles per volley. It fires once every 5 seconds. Players can blow up the missiles while they are in air and destroy the batteries.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The boss fight takes place in a wide-open, outdoor field. The Goliath Tank's Main Cannon deals massive damage to Interceptors, so be careful. When you are far away from the tank, pay attention to the noise of its Main Cannon to dodge it. &lt;br /&gt;
&lt;br /&gt;
*Focus fire on its 4 engines.&lt;br /&gt;
&lt;br /&gt;
If your Interceptor is on fire, eject to save your life. Without a vehicle, hide behind cover and peak out occassionally to fire your [[Heavy Weapons]] against the boss.&lt;br /&gt;
&lt;br /&gt;
If you get close to the tank, be sure not to jump or Flak Turret will deal a lot of damage to you. Get away from the Boss ASAP if you see flames coming out of its engines because it is about to use its Engine Flame Out attack.&lt;br /&gt;
===Tips and Tricks===&lt;br /&gt;
&lt;br /&gt;
==Valus Ta'aurc==&lt;br /&gt;
Valus Ta'aurc is a gigantic [[Colossus]] [[Cabal]] type [[enemy]]. Its weakspot is its head. Fire at it for critical damage.&lt;br /&gt;
===Attacks===&lt;br /&gt;
'''Heavy Gatling Gun''': This weapon fires rapidly. It forces the players to take cover or face dire consequences. &lt;br /&gt;
&lt;br /&gt;
'''Rocket Barrage''': Valus can fire a volley of 5 rockets at high angle. These rockets will track their targets so if you see them flying towards you, be sure to move away from the area.&lt;br /&gt;
&lt;br /&gt;
'''Stomp''': When players are really close to the boss, it will perform a ground stomp and knocking all players back away while dealing heavy damage.&lt;br /&gt;
===Strategy===&lt;br /&gt;
Avoid his Gatling gun fire and rockets. Fire at him and try to hit his head for extra damage. When he fires rockets at you, make sure you move away ASAP. Adds will spawn from the sides of the arena. Kill the adds when you need to avoid getting overpowered. Players should spread out to not only divide the boss' attention but also making the players less likely to all get surrounded by adds. &lt;br /&gt;
&lt;br /&gt;
*If both of your teammates are dead, let them respawn through the timer. Only resurrect them when it is safe.&lt;br /&gt;
===Tips and Tricks===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Just beyond their warbase, Valus Ta&amp;amp;#39;aurc, Fleet Commander of the Cabal Siege Dancers, hides in an Imperial Land Tank. Fight through his guard and stop this terror before he destroys all of Freehold.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Activities]][[Category:Strikes]] {{Strikes}}&lt;/div&gt;</summary>
		<author><name>Kiottuze</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Monitor_Type_2_(Gauntlets)&amp;diff=31449</id>
		<title>Monitor Type 2 (Gauntlets)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Monitor_Type_2_(Gauntlets)&amp;diff=31449"/>
				<updated>2014-10-03T03:11:21Z</updated>
		
		<summary type="html">&lt;p&gt;Kiottuze: added the stats for light, intellect and strenght when fully upgraded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=monitor type 2 gauntlets icon1.jpg&lt;br /&gt;
|Type=[[Gauntlets]]&lt;br /&gt;
|Level=20&lt;br /&gt;
|Item Level=60&lt;br /&gt;
|Rarity=[[Legendary]]&lt;br /&gt;
|Defense=229-304&lt;br /&gt;
|Light=18-27&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Strength=43-47&lt;br /&gt;
|Intellect=44-49&lt;br /&gt;
|Upgrade 1=[[Scout Rifle Loader]]&lt;br /&gt;
|Upgrade 2=[[Momentum Transfer]]&lt;br /&gt;
|Upgrade 3=&lt;br /&gt;
|Acquired by=Purchased from Titan Vanguard&lt;br /&gt;
|Vendor=[[Titan Vanguard]]&lt;br /&gt;
|Cost=65 Vanguard Marks&lt;br /&gt;
|Description=Be careful with your strength. Field-repairing a snapped trigger is inconvenient.&lt;br /&gt;
}}&lt;br /&gt;
Monitor Type 2 (Gauntlets) is a level 20 [[Legendary]] [[Gauntlets]]. Monitor Type 2 (Gauntlets) can be purchased from [[Titan Vanguard]] for 65 [[Vanguard Marks]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Mods and Upgrades==&lt;br /&gt;
===Special Upgrades===&lt;br /&gt;
*[[Scout Rifle Loader]]&lt;br /&gt;
*[[Momentum Transfer]]&lt;br /&gt;
&lt;br /&gt;
===Defense Upgrades===&lt;br /&gt;
*[[Upgrade Defense]] X ??&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gauntlets]] [[Category:Legendary]] [[Category:Armor]] [[Category:Titan Vanguard]] [[Category:Titan Armor]]&lt;/div&gt;</summary>
		<author><name>Kiottuze</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Crest_of_Alpha_Lupi_(Year_1)&amp;diff=31448</id>
		<title>Crest of Alpha Lupi (Year 1)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Crest_of_Alpha_Lupi_(Year_1)&amp;diff=31448"/>
				<updated>2014-10-03T03:02:37Z</updated>
		
		<summary type="html">&lt;p&gt;Kiottuze: 30 light when fully upgraded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=crest of alpha lupi  icon1.jpg&lt;br /&gt;
|Type=[[Chest Armor]]&lt;br /&gt;
|Class=All&lt;br /&gt;
|Level=20&lt;br /&gt;
|Item Level=70&lt;br /&gt;
|Rarity=[[Exotic]]&lt;br /&gt;
|Defense=339-439&lt;br /&gt;
|Light=21-30&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Intellect=130-146&lt;br /&gt;
|Strength=&lt;br /&gt;
|Upgrade 1=[[Auto Rifle Ammo]]&lt;br /&gt;
|Upgrade 2=[[Special Weapon Ammo]]&lt;br /&gt;
|Upgrade 3=[[Keeper of the Pack]]&lt;br /&gt;
|Acquired by=Purchased from Agent of the Nine, Deciphering Exotic Engrams&lt;br /&gt;
|Vendor=[[Agent of the Nine]]&lt;br /&gt;
|Cost=13 Strange Coins&lt;br /&gt;
|Description=You've heard every last tale of the wolf by now. None of them are true. You are the wolf.  &lt;br /&gt;
}}&lt;br /&gt;
Crest of Alpha Lupi  is a level 20 [[Exotic]] [[Titan]], [[Hunter]] and [[Warlock]] [[Chest Armor]]. Crest of Alpha Lupi can be purchased from [[Agent of the Nine]] for 13 [[Strange Coins]]. It can also be obtained by deciphering [[Exotic Engrams]] at the [[Cryptarch]].&lt;br /&gt;
&lt;br /&gt;
'''Unique Upgrade''': [[Keeper of the Pack]] - You revive fallen teammates faster and they revive you faster. Your [[Super]] also spawns additional [[Orbs of Light|orbs]] for teammates.&lt;br /&gt;
==Mods and Upgrades==&lt;br /&gt;
*[[Auto Rifle Ammo]]&lt;br /&gt;
*[[Special Weapon Ammo]]&lt;br /&gt;
*[[Keeper of the Pack]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chest Armor]] [[Category:Exotic]]  [[Category:Armor]] [[Category:Titan Armor]] [[Category:Agent of the Nine]] [[Category:Hunter Armor]] [[Category:Warlock Armor]]&lt;/div&gt;</summary>
		<author><name>Kiottuze</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Crest_of_Alpha_Lupi_(Year_1)&amp;diff=31447</id>
		<title>Crest of Alpha Lupi (Year 1)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Crest_of_Alpha_Lupi_(Year_1)&amp;diff=31447"/>
				<updated>2014-10-03T02:59:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kiottuze: it gives 146 intellect when fully upgraded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor Infobox&lt;br /&gt;
|image=crest of alpha lupi  icon1.jpg&lt;br /&gt;
|Type=[[Chest Armor]]&lt;br /&gt;
|Class=All&lt;br /&gt;
|Level=20&lt;br /&gt;
|Item Level=70&lt;br /&gt;
|Rarity=[[Exotic]]&lt;br /&gt;
|Defense=339-439&lt;br /&gt;
|Light=21&lt;br /&gt;
|Discipline=&lt;br /&gt;
|Intellect=130-146&lt;br /&gt;
|Strength=&lt;br /&gt;
|Upgrade 1=[[Auto Rifle Ammo]]&lt;br /&gt;
|Upgrade 2=[[Special Weapon Ammo]]&lt;br /&gt;
|Upgrade 3=[[Keeper of the Pack]]&lt;br /&gt;
|Acquired by=Purchased from Agent of the Nine, Deciphering Exotic Engrams&lt;br /&gt;
|Vendor=[[Agent of the Nine]]&lt;br /&gt;
|Cost=13 Strange Coins&lt;br /&gt;
|Description=You've heard every last tale of the wolf by now. None of them are true. You are the wolf.  &lt;br /&gt;
}}&lt;br /&gt;
Crest of Alpha Lupi  is a level 20 [[Exotic]] [[Titan]], [[Hunter]] and [[Warlock]] [[Chest Armor]]. Crest of Alpha Lupi can be purchased from [[Agent of the Nine]] for 13 [[Strange Coins]]. It can also be obtained by deciphering [[Exotic Engrams]] at the [[Cryptarch]].&lt;br /&gt;
&lt;br /&gt;
'''Unique Upgrade''': [[Keeper of the Pack]] - You revive fallen teammates faster and they revive you faster. Your [[Super]] also spawns additional [[Orbs of Light|orbs]] for teammates.&lt;br /&gt;
==Mods and Upgrades==&lt;br /&gt;
*[[Auto Rifle Ammo]]&lt;br /&gt;
*[[Special Weapon Ammo]]&lt;br /&gt;
*[[Keeper of the Pack]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Chest Armor]] [[Category:Exotic]]  [[Category:Armor]] [[Category:Titan Armor]] [[Category:Agent of the Nine]] [[Category:Hunter Armor]] [[Category:Warlock Armor]]&lt;/div&gt;</summary>
		<author><name>Kiottuze</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Titan&amp;diff=31440</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Titan&amp;diff=31440"/>
				<updated>2014-10-03T02:46:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kiottuze: changed &amp;quot;Tank&amp;quot; for &amp;quot;Titan&amp;quot; in first line od description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
Titan is the tanky [[classes|class]] of Destiny. Titan has two [[subclasses]] [[Striker]] and [[Defender]]. Striker is the offensive and solo-oriented subclass while Defender is the defensive and group-oriented subclass. Titan has more [[armor]] and defensive capabilities than both [[Hunter]] and [[Warlock]].&lt;br /&gt;
&lt;br /&gt;
*You start off as [[Striker]] and unlocks [[Defender]] at level 15.&lt;br /&gt;
&lt;br /&gt;
==Play Style==&lt;br /&gt;
Striker can turn her body into the a living artillery with [[Fist of Havoc]] [[super]]. Striker can disorient her [[enemies]] with [[Flashbang Grenade]] and go toe to toe with them in close-quarters with [[Storm Fist]].&lt;br /&gt;
&lt;br /&gt;
Defender can create a defensive barrier called [[Ward of Dawn]] that protects herself and her allies from enemy fire. Defender is able to disable enemy abilities with [[Suppressor Grenade]] and create another shield through [[Disintegrate]].&lt;br /&gt;
&lt;br /&gt;
Titan's [[jump]] ability is [[lift]], a jetpack-like skill that boosts the player upward. &lt;br /&gt;
==Striker==&lt;br /&gt;
{{main|Striker}}&lt;br /&gt;
===Abilities===&lt;br /&gt;
{{#ask: [[Category:Abilities]] [[Category:Striker]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Description&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
====Ability Upgrades====&lt;br /&gt;
{{#ask: [[Category:Upgrades]] [[Type::Ability]] [[Category:Striker]]&lt;br /&gt;
| ?Ability&lt;br /&gt;
| ?Description&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Upgrades====&lt;br /&gt;
{{#ask: [[Category:Upgrades]] [[Type::Miscellaneous]] [[Category:Striker]]&lt;br /&gt;
| ?Description&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defender==&lt;br /&gt;
{{main|Defender}}&lt;br /&gt;
===Abilities===&lt;br /&gt;
{{#ask: [[Category:Abilities]] [[Category:Defender]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Description&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
===Upgrades===&lt;br /&gt;
====Ability Upgrades====&lt;br /&gt;
{{#ask: [[Category:Upgrades]] [[Category:Defender]] [[Type::Ability]]&lt;br /&gt;
| ?Ability&lt;br /&gt;
| ?Description&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
====Miscellaneous Upgrades====&lt;br /&gt;
{{#ask: [[Category:Upgrades]] [[Type::Miscellaneous]] [[Category:Defender]]&lt;br /&gt;
| ?Description&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Training Upgrades==&lt;br /&gt;
{{#ask: [[Category:Upgrades]] [[Type::Training]] [[Category:Titan]]&lt;br /&gt;
| ?Agility&lt;br /&gt;
| ?Armor&lt;br /&gt;
| ?Recovery&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = subject&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
}}&lt;br /&gt;
*Note that [[Defender]] and [[Striker]] share the same Training Upgrades.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
[[Marks]] are special [[armor]] that can only be equipped by the Titan [[classes|class]]. While they have no [[stats]], marks allow Titans to further customize themselves and show the their ranks and accomplishments. &lt;br /&gt;
==Images==&lt;br /&gt;
[[File:titan armor concept1.jpg|400px|Titan Armor Concept]]&lt;br /&gt;
&lt;br /&gt;
{{classes}}&lt;/div&gt;</summary>
		<author><name>Kiottuze</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Interceptor&amp;diff=31438</id>
		<title>Interceptor</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Interceptor&amp;diff=31438"/>
				<updated>2014-10-03T02:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kiottuze: changed typo &amp;quot;shit&amp;quot; for &amp;quot;shot&amp;quot; in about how many nova bombs to destoy...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interceptor is a heavily armored hovering [[vehicle]], equipped with 2 rocket launchers.&lt;br /&gt;
&lt;br /&gt;
==Using Interceptors==&lt;br /&gt;
Interceptor's rocket launchers have no ammunition limit nor cooldown. They will not overheat so you can hold down the fire trigger and spam rockets. When strafing from covers to fire rockets, be mindful that the rockets do not explode on yourself. &lt;br /&gt;
&lt;br /&gt;
While lower than [[Pikes]] and [[Sparrows]], Interceptors are heavier and can be used to ram smaller vehicles. &lt;br /&gt;
&lt;br /&gt;
==Versus Interceptors==&lt;br /&gt;
Interceptors offer more protection for their drivers than Sparrows and Pikes. It will be harder for you to snipe the driver.&lt;br /&gt;
&lt;br /&gt;
Players can use [[supers]], [[grenades]] and [[Heavy Weapons]] to take down the Interceptor.&lt;br /&gt;
*[[Nova Bomb]] kill it in 1 shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Vehicles]] {{Vehicles}}&lt;/div&gt;</summary>
		<author><name>Kiottuze</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Sparrow_S-31V&amp;diff=31437</id>
		<title>Sparrow S-31V</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Sparrow_S-31V&amp;diff=31437"/>
				<updated>2014-10-03T02:39:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kiottuze: changed crucible for vanguard marks in the description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Vehicle Infobox&lt;br /&gt;
| image = Sparrow s-31v icon1.jpg&lt;br /&gt;
| Type = [[Sparrow]]&lt;br /&gt;
| Rarity = [[Rare]]&lt;br /&gt;
| Faction = [[Vanguard]]&lt;br /&gt;
| Class = &lt;br /&gt;
| Level = 20+&lt;br /&gt;
| Durability = 100&lt;br /&gt;
| Speed = 6&lt;br /&gt;
| Bonus 1 = [[Boost]]&lt;br /&gt;
| Bonus 2 = [[Quick Brake]]&lt;br /&gt;
| Bonus 3 = [[Strafe Thrusters]]&lt;br /&gt;
| Acquired by = Purchased from Vanguard Quartermaster&lt;br /&gt;
| Vendor = [[Vanguard Quartermaster]]&lt;br /&gt;
| Cost = 175 Vanguard Marks&lt;br /&gt;
| Dropped by =&lt;br /&gt;
| Description = The Series-31V sports an improved powerplant.&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Sparrow S-31V is an [[Rare]] [[Sparrow]]. It can be purchased from the [[Vanguard Quartermaster]] in [[The Tower]] for 175 [[Vanguard Marks]]. Additionally, it requires the player to be Rank 3 or higher with the [[Vanguard]] to purchase.&lt;br /&gt;
&lt;br /&gt;
==Mods and Upgrades==&lt;br /&gt;
*[[Boost]]&lt;br /&gt;
*[[Quick Brake]]&lt;br /&gt;
*[[Strafe Thrusters]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Sparrows]] [[Category:Rare]][[Category:Vanguard Quartermaster]] [[Category:Vendor Items]] {{Sparrows}}&lt;/div&gt;</summary>
		<author><name>Kiottuze</name></author>	</entry>

	</feed>