Difference between revisions of "Patrols"

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{{D2Wiki Page}}
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==General Information==
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{{see also|Public Events}}
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Patrol is one of the [[Game Modes|game modes]] that allows the player to roam freely through a specific section of a [[locations|plant]]. During the exploration, players can accept [[#Beacon Missions|Beacon missions]] by interacting with the blinking green beacons. They can also encounter random [[#Public Events|public events]] or find [[Treasure Chests]] and other [[material]].
  
==Mission Types==
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Players' friends can join them throughout their exploration. They are also joined seamlessly by random players from their console network.
Players can accept missions by interacting with beacons with blinking green lights. These missions have require the players to perform different activities based on their types.
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{{TOC limit|2}}
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==Year 3 / Plaguelands==
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To unlock Patrol for [[Plaguelands]], you need to complete the [[Rise of Iron]] Main story missions: [[Rise of Iron (Quest)]].
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==Patrol Missions==
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{{main|Patrol Missions}}
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Players can accept beacon missions by interacting with beacons with blinking green lights. These missions have require the players to perform different but short activities based on their types. There are up to three Beacons in any zone that provide [[Vanguard Reputation]] and [[Glimmer]] as rewards upon completion. The mission types can be identified by the icon that shows up in your Navigation overlay.
 
===Fetch Missions===
 
===Fetch Missions===
Fetch Missions have triangle shapes inside their white icons. These missions task the players to kill specific enemies to retrieve the items they drop. After the players have collected enough of the required items, they will complete the mission.
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Fetch Missions have triangle shapes inside their white icons. These missions task the players to kill specific [[enemies]] to retrieve the items they drop. After the players have collected enough of the required items, they will complete the mission.
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When playing with other players, enemies drop the mission items for both the player and her teammate(s). All of the players can pick up the items and increase the mission completion percentage.  
  
When playing with other players, enemies drop the mission items for both the player and her teammate(s). All of the players can pick up the items and increase the mission completion percentage. Players can complete these missions faster by playing in groups.
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*Players can complete these missions faster by playing in groups.
 
===Kill Missions===
 
===Kill Missions===
 
Kill Missions have a large diamond surrounded by 4 small diamonds inside their white icons. These Missions ask the players to kill certain enemies til the completion meter is at 100%.
 
Kill Missions have a large diamond surrounded by 4 small diamonds inside their white icons. These Missions ask the players to kill certain enemies til the completion meter is at 100%.
  
===Ghost Missions===
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===Ghost / Anomaly Missions===
 
Ghost Missions have the white icons that are similar to the appearance of your [[Ghost]]. These missions task the players to travel to a specific location then scan the environment with their Ghosts.
 
Ghost Missions have the white icons that are similar to the appearance of your [[Ghost]]. These missions task the players to travel to a specific location then scan the environment with their Ghosts.
  
 
*These missions typically require the players to go to a different area, away from the quest-starting beacon.
 
*These missions typically require the players to go to a different area, away from the quest-starting beacon.
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In [[Rise of Iron]] these missions are called Anomaly missions.
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===Survey Missions===
 
===Survey Missions===
 
Survey Missions have speedometer shapes inside their white icons. These missions task the players to travel to a specific location then look around in the area.
 
Survey Missions have speedometer shapes inside their white icons. These missions task the players to travel to a specific location then look around in the area.
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==Public Events==
 
==Public Events==
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{{main|Public Events}}
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Public Events are random, group-based events that occur while the players are exploring. They can also occur when the player is doing a [[Strikes|Strike]], although they do not occur when the player is in her private area.
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Some events require the players to defeat a boss or mini-boss such as the [[Devil Walker]]. Other events require the player to defend an area while her Ghost repairs an object. Other events require the players to kill specific enemies in various locations.
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*Players are graded on their performance. Gold rank (3 starts) is the highest grade.
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*After obtaining the first Gold tier completion of the day, players can return to the [[Postmaster]] in [[The Tower]] to obtain a reward of [[Glass Shards]] or [[Strange Coins]] along with [[glimmer]].
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===Notable Events===
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*Kill [[Devil Walker]]: Just like the [[Story Missions|Story]] and [[Strike]] mode boss, but with a 5-minute timer. Focus-fire one of its legs until it collapses and reveals its core. Shoot the core for big damage. Repeat.
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*Kill High-value Target: A special mob with VERY high HP / Armor will spawn and walk a route with several waypoints. The mob must be killed before it reaches the end. This will require full firepower from several players.
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*Kill Extractor Teams: Three teams of mid-level enemies will spawn at different locations with a 60-second timer to clear each. Use your [[Sparrow]] to get to each location more quickly.
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*Defend Warsat: A satellite will crash to Earth and players must stay inside the white circle near it until it reaches 100% transmat progress. Waves of difficult enemies will keep spawning in. Don't worry about dying - respawn and run back into the circle!
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==Objects==
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===Chests===
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===Ghosts===
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===Metal Leaves===
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==Rewards==
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*Reputation points with the relevant faction.
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*Experience Points
  
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*[[Glimmer]]
  
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*[[Spinmetal]]
 
{{Game Modes}}
 
{{Game Modes}}

Latest revision as of 06:48, 6 September 2017

Check Out Patrols on Destiny 2 Wiki

General Information

See also: Public Events

Patrol is one of the game modes that allows the player to roam freely through a specific section of a plant. During the exploration, players can accept Beacon missions by interacting with the blinking green beacons. They can also encounter random public events or find Treasure Chests and other material.

Players' friends can join them throughout their exploration. They are also joined seamlessly by random players from their console network.

Year 3 / Plaguelands

To unlock Patrol for Plaguelands, you need to complete the Rise of Iron Main story missions: Rise of Iron (Quest).

Patrol Missions

Main article: Patrol Missions

Players can accept beacon missions by interacting with beacons with blinking green lights. These missions have require the players to perform different but short activities based on their types. There are up to three Beacons in any zone that provide Vanguard Reputation and Glimmer as rewards upon completion. The mission types can be identified by the icon that shows up in your Navigation overlay.

Fetch Missions

Fetch Missions have triangle shapes inside their white icons. These missions task the players to kill specific enemies to retrieve the items they drop. After the players have collected enough of the required items, they will complete the mission.

When playing with other players, enemies drop the mission items for both the player and her teammate(s). All of the players can pick up the items and increase the mission completion percentage.

  • Players can complete these missions faster by playing in groups.

Kill Missions

Kill Missions have a large diamond surrounded by 4 small diamonds inside their white icons. These Missions ask the players to kill certain enemies til the completion meter is at 100%.

Ghost / Anomaly Missions

Ghost Missions have the white icons that are similar to the appearance of your Ghost. These missions task the players to travel to a specific location then scan the environment with their Ghosts.

  • These missions typically require the players to go to a different area, away from the quest-starting beacon.

In Rise of Iron these missions are called Anomaly missions.

Survey Missions

Survey Missions have speedometer shapes inside their white icons. These missions task the players to travel to a specific location then look around in the area.

  • These missions typically require the players to go to a different area, away from the quest-starting beacon.

Assassination Missions

Assassination Missions have a star inside a circle inside their white icons. These missions require the players to kill a specific enemy. The target enemy can be a normal enemy or a mini-boss.

  • These missions typically require the players to go to a different area, away from the quest-starting beacon.

Public Events

Main article: Public Events

Public Events are random, group-based events that occur while the players are exploring. They can also occur when the player is doing a Strike, although they do not occur when the player is in her private area.

Some events require the players to defeat a boss or mini-boss such as the Devil Walker. Other events require the player to defend an area while her Ghost repairs an object. Other events require the players to kill specific enemies in various locations.

  • Players are graded on their performance. Gold rank (3 starts) is the highest grade.

Notable Events

  • Kill Devil Walker: Just like the Story and Strike mode boss, but with a 5-minute timer. Focus-fire one of its legs until it collapses and reveals its core. Shoot the core for big damage. Repeat.
  • Kill High-value Target: A special mob with VERY high HP / Armor will spawn and walk a route with several waypoints. The mob must be killed before it reaches the end. This will require full firepower from several players.
  • Kill Extractor Teams: Three teams of mid-level enemies will spawn at different locations with a 60-second timer to clear each. Use your Sparrow to get to each location more quickly.
  • Defend Warsat: A satellite will crash to Earth and players must stay inside the white circle near it until it reaches 100% transmat progress. Waves of difficult enemies will keep spawning in. Don't worry about dying - respawn and run back into the circle!

Objects

Chests

Ghosts

Metal Leaves

Rewards

  • Reputation points with the relevant faction.
  • Experience Points

StoryPatrolsStrikesCruciblePrison of EldersRaids