Difference between revisions of "Melee Abilities"

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Revision as of 20:26, 22 August 2015

Melee Abilities are usually close range attacks that can be performed by using your melee button (R1 for PS3/4). If your melee ability is on cooldown you will perform a normal melee attack. Each subclass has its own unique melee ability. Each melee ability has 3 different upgrades. Your Melee Ability has a default cooldown of 69 seconds. It can be lowered to 31 seconds with Strength stat. If your melee ability is on cooldown, you will perform a normal melee attack, which deals 100 damage in The Crucible.

 ClassSubclassDescriptionPerk 1Upgrade 2Upgrade 3
Blink StrikeHunterBladedancerA powerful melee attack with extended range.Backstab
DisintegrateTitanDefenderKilling an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage.War Machine
Energy DrainWarlockVoidwalkerA powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade.Surge
ScorchWarlockSunsingerA powerful melee attack that ignites enemies, causing fire damage over time.Flame Shield
SmokeHunterNightstalkerThrow Smoke to slow and disorient those trapped in its cloud.Envenomed
Storm FistTitanStrikerA punishing melee attack that deals bonus damage.Overload
SunstrikeTitanSunbreakerBurn your enemies with a heavy Solar Melee strike.Melting Point
Throwing KnifeHunterGunslingerThrow a knife from a distance.Circle of Life
ThunderstrikeWarlockStormcallerDeliver an electrocuting Arc melee strike at extended range.Chain Lightning

Strength and Melee Abilities Mechanics

Players can increase their strength stat to reduce the cooldown of their Melee Abilities.

When you have no strength and thus 0% cooldown reduction bonus to your melee abilities, your melee ability recharges in 1 minute and 9 seconds.

When you have enough strength to have 100% cooldown reduction bonus to your melee abilities, your melee ability recharges in 31 seconds (45% of original recharge).