Difference between revisions of "Armor (Stat)"

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(Created page with "Increases the amount of damage the player can take before dying. {{stats}}")
 
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Increases the amount of damage the player can take before dying.
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Increases the amount of damage the player can take before dying. More Armor equals more health.
  
 
{{stats}}
 
{{stats}}

Revision as of 06:54, 29 June 2014

Increases the amount of damage the player can take before dying. More Armor equals more health.


AgilityArmorAttackDefenseDisciplineIntellectLightLevelsRecoveryStrength
Aim AssistAttackBlast RadiusCharge RateDamage TypeEquip Speed
ImpactMagazineRangeRate of FireRecoilReloadStabilityVelocityZoom
DefenseEfficiencyEnergyImpactRangeSpeed