Difference between revisions of "Intellect"

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==Year 2==
 
==Year 2==
 
+
Intellect stats do not affect cooldown until the next tier is reached.
 +
{| class="wikitable sortable" style="text-align: center"
 +
|-
 +
! Tier
 +
! Intellect<br>required         
 +
! Cooldown
 +
|-
 +
| 0 || 0 || 5:30
 +
|-
 +
| 1 || 34 || 5:14
 +
|-
 +
| 2 || 68 || 4:57
 +
|-
 +
| 3 || 102 || 4:39
 +
|-
 +
| 4 || 136 || 4:20
 +
|-
 +
| 5 || 170 || ???
 +
|-
 +
|}
 
==Year 1==
 
==Year 1==
 
When you have enough intellect to have 100% cooldown reduction bonus to your super, your super recharges in 3 minutes and 55 seconds (71% of original recharge). Additionally, your kills earn you twice amount of super meter.
 
When you have enough intellect to have 100% cooldown reduction bonus to your super, your super recharges in 3 minutes and 55 seconds (71% of original recharge). Additionally, your kills earn you twice amount of super meter.

Latest revision as of 04:36, 10 September 2015

Intellect is a stat that reduces the cooldown of your supers.

When you have no intellect and thus 0% cooldown reduction bonus to your super, your super recharges in 5 minutes and 30 seconds.

Year 2

Intellect stats do not affect cooldown until the next tier is reached.

Tier Intellect
required
Cooldown
0 0 5:30
1 34 5:14
2 68 4:57
3 102 4:39
4 136 4:20
5 170  ???

Year 1

When you have enough intellect to have 100% cooldown reduction bonus to your super, your super recharges in 3 minutes and 55 seconds (71% of original recharge). Additionally, your kills earn you twice amount of super meter.

To reach 100% cooldown reduction bonus, players will need 272 points in Intellect.

  • If you have more than 272 points in Intellect, the extra points are wasted.

AgilityArmorAttackDefenseDisciplineIntellectLightLevelsRecoveryStrength
Aim AssistAttackBlast RadiusCharge RateDamage TypeEquip Speed
ImpactMagazineRangeRate of FireRecoilReloadStabilityVelocityZoom
DefenseEfficiencyEnergyImpactRangeSpeed